The basic recipe is simple:
- Turn off loop and stretch, and probably a few other SRC attributes, I forget. This is just to get the very basic setup up and running. Turn them on to get crazy if you wish.
- Set RTRG to max or INF or whatever it is called
- Set RTIM to some value (chef’s choice)
- Set STRT to 0
- Set Scene A to STRT 0
- Set Scene B to STRT at max value
- Trigger the sample as needed, keeping in mind envelop settings, sample duration, one-shot trigger, etc.
- Move the fader
The idea is that the value of the STRT parameter only comes into effect after a sample is triggered. Once the sample is playing, STRT doesn’t do anything. Therefore, the sample needs to be constantly triggered and that’s where RTRG and RTIM come in. You could think of RTIM as “grain size” in the context of traditional granular synthesis.
I’m gonna check out if ned rush does it a different way.
2 Likes