Random trigs : probability hacks on old trinity

Let’s give back to Caesar what’s Caesar’s :thup:
Thank you @finalform and @previewlounge !!
:smiley:

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The same solution is actually mentioned by one or two people in the second thread @Open_Mike quoted so hat tip to him - I’d seen that thread and either not clocked that particular tip or not remembered it. Could have saved myself some thinking…

I will still try to come up with a way of adjusting the overall probability though.

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My secondary function is an Elektronauts reference librarian, [Function] + [me thinking] while in Elektronauts surfing mode. When I see interesting things I bookmark them, and I have a good memory. I haven’t even tried the probability hack yet but look forward to it. :nosey:
Thanks should go to the folks in that thread…
But hey while we’re at it why not thank all the Elektronauts for being alive!
Give yourself a pat on the back today whoever you are, you deserve it :heart_eyes:

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very much grateful for O.M.'s fantastic contribution to this newfound “probability ability” for the original trinity…
(or possibly more appropriately, ‘rediscovered’ probability ability) :slight_smile:

as regards overall probability …

i wonder if a third lfo targeting depth of the second lfo would have some kind of reliable percentile influence?

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No, assuming the random lfo averages out to 0 over time, changing the depth wouldn’t do much except make it more or less random. I.e. If you modulated the random lfo down to 0 depth, the occurrences of note on/off would just become tied to the square wave’s rate.

What I’m wondering about is if you could do the ol’ static LFO trick to keep the square wave permanently ‘high’ by default, and then increase how often it gets modulated from that position.

I’ve only done that static LFO trick on MD though. I’m not sure if you can do the same lfo blend method on MM.

Maybe there’s a way to use the interlace control (which alternates the lfo value with zero), but as I think that’s just a rate control rather than a mix, it wouldn’t be continuously variable. You might be able to get one different state out of it though, i.e. a state where an on note could be changed to an off note half the time. So you might end up with a 50% probability and a 25% probability. Or something.

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how about this for an idea: utilise a triangle wave at 4 times the speed of the others, inserted between or before the two other LFO’s?

the oT has 3 LFO’s per track. merely using two of the LFO’s will make it possible to achieve probability trigs using this technique as made possible on the Machinedrum, only it is easier on the OT, no reassigning of LFO required.

anyway here is the technique:

Hi Hat’s lfo:
Param = vol
Shape 1 is set to square (and the Shape Mix is all the way left, using Shape 1 for the lfo data)
Update is Hold
Speed is 103
Depth is 119
Bassdrum’s LFO is routed to the Hi Hat track Param is LFOSpeed, Shape 1 is Random and the Shape Mix is all the way left.
Update is Hold
Speed is 41
Depth is 127

add some trigs to the hihat track and press play.

sometimes all trigs will play, sometimes only a few.

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not familiar with OT or MnM…
but here’s one such trick for MD(UW) from memory:

it has this thing where you can use the inputs to trigger 2 internal tracks.
so patch out 2 tracks from the individual outputs, e.g. using some sample which has several clicks in it, and patch them back into the inputs.
Now you can use these samples to trigger 2 internal tracks…
gotta tweak the input trigger sensitivity…
then p-lock/LFO the click sample…
it gives you microtiming if the clicks in the sample land between steps (tuning!), and since the triggering is not really super perfect at all, a bit of modulation/filter/whatever on the click sample track easily gives you some randomness…

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thats a cool idea - i’ll give it a try with the internal E12 machines.

another way to always do it is: use the MM arp on random and whatever- midi trigging the md. Its a seq in a seq trigging another seq- something like that, ha