very nice, gotta love all the potential with the OT ;)[/quote]
Yup, agree on that. LOTS of potential indeed. I have also been thinking about patterns as well as the LFO designer and Arranger regarding this “method” too.
Thinking about the differencies between humans/machines. An (good) human drummer have his/hers taste in their selection of fills, beats etc. That could be seen as something “random” for anyone else (except the drummer who “knows” what he/she is about to play).
But it still limited down to 2 arms and 2 legs. Which in a way would/should define which parts of the drumkit that belongs together (as in: never hit at the same time due to the humans restrictions) in the OT. Then we have the risk of the “randomness” of anything set to random, which in a sense is counteractive to a drummers “taste”. If they´re playing a beat as similar, i e, to my example. They wouldn´t fire off anything equal to the OT´s re-trig parameter maxed out or RTIM at minimum. Unless they have an total bad taste of course ( ). Thus, we need to narrow down the worse randomness in the OT.
This is where I´ve also been thinking about the LFO designer, perhaps it should be tied to the RTIM. Where I set a few “random” but still choosen values which should be the “taste” selections (tom/snare fills).
And the Arranger of course, to set the song structure as a whole. If grid size is big enough (i e 64 steps), I could have the first 32 steps being the normal beats without much/any random variations. And the last 32 steps pretty much the same but with the variations included. Then arrange up the structure as needed. Easy enough to build short/long passages of any of these two “halves” thanks to the repeat and position parameter in the arranger. And the patterns could be used for different kind of beats, which you really can´t get the machine come up fully with by itself. But letting it taking care of the variations, in any of these patterns.