people saying UI is bad w/o using it (nor objecting the vids) seem to mistake the UI for the looks

UI is about interactions. and apart from the small display, I think it’s rather fantastic, if not somewhat innovative even. well-spaced knobs in blocks of 16 (!), main controls in the middle, touchpads above, keyboard/additional function below look very playable imo.
buttons may look funny to some, but small companies have to choose from mass-produced details I guess. and tactility+durability play a role, adjusting the overall aesthetics too. the point here was to deliver the most performative box I guess, and it’s just those cheapo touchpads+bland area on top which fails its overall looks, not the style itself

they could use the space better though. a slightly tighter arrangement of knobs + the wasted area on top would allow for something even more hands on — either less height, or more controls. but mainly, use two (instead of five) touchpads with selectable channels they influence which would allow to keep all the functionality. the saved space could be used for a better display.
the actual interactions with it seem quite logical from the videos, but it’s something that can only be tested hands-on, just like responsiveness and overall control quality, so it’s prematurely do discuss that…

yet for all the great UI concept here, the sound lacks imo. and I’ve not heard the sampler in use… which is of my main interest here. I guess the engine would be too simple, and the display too small for comfortable editing.
too bad then. 25% less size, double the screen and you have a winner… alas

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