jonah
10
yeah, you can use scenes + parts similarly to kits. it’s not 100% the same, there are some downsides.
an upshot to scenes compared to the kit implementation on other machines is that you can morph between them without additional setup.
the other advantage i find parts + scenes have over kits is that in live use they are generally more flexible and seamless. i can duplicate a part and change things up while a song is playing, lock parameters to scenes, change machines and it doesn’t sound like im working and auditioning machines to build a kit up. in some ways parts make up for not being able to copy patterns ahead of pattern changes. you can get a lot of milage out of bouncing around between parts and changing machines, trigs, effects, up incrementally.
also, you have twice(?) as many banks as on the machinedrum, monomachine and analog4. so even if you only used 4 patterns with unique parts per bank you still have 64.
a trick i like to do is keep different trig data in different pattern lengths so that parts don’t even have to share the same trigs. ill swap/shuffle/resize what steps are active in a pattern depending on the part. it’d be nice if you could shuffle all your trigs forward or backward in pages instead of one step at a time though.
i do think there are a fair number of things elektron could do to make scenes and parts more friendly and easier to manage. kits are easier to keep track of and reuse for sure - but i think parts and scenes could have the same type of system. 