Unsure if this has been posted in the thread previously, and it’s not my video, but it’s a great example of how the OP-1 workflow can work where a midi sequencer would not, and how great the built in mic in the Field can be:
yes great channel!
I want to record a bass guitar sound (from a vst) to the op-1 field in the best possible quality.
Should I use the drum sampler on the op-1f? how to go about this, should I record the corresponding bass sound from the vst to each key on the op-1 field in the drumsampler, and then trim?
Yeah, the song is a bit boring for my taste, but it shows just how much the op-1f can do, and especially how conveniently.
Anyone used an AIAIAI tma-2 studio wireless headphones with the OP-1 field? I have some GAS for it right now so wondering if it is adequately calibrated in terms of latency with the tape workflow
what do you mean? the op-1 field does not support audio over bluetooth, but I suppose you know that? so you still need a cable to the bluetooth transmitter that comes with the AIAI
anyone know this btw ;)?
Yes but you are not attached to the OP-1 field so more freedom of movements
ah I understand your question then.
I have no experience with the AIAI headphone, GASsed for it a while too, but read stories about it being very quiet unless cranked up, which then introduces background noise/hums
Depends on the bass sound, I suppose. I would try sampling the bass sound in to the synth sampler first and see if I like how it sounds before doing the work with the drum sampler. Also, there’s 20 seconds for 24 notes, so the bass notes have to be pretty short if you want to do it in the drum sampler.
I watched a video from Ricky Tinez saying that there is to turn up the volume source before turning up headphones volume to avoid that
I might pull the trigger in a few months
It could be easier to record in your daw and then to drag and drop the samples using the new utility website
You can get 40 seconds in mono using A/B mode on the slices. Just takes a little more prep work on the samples.
How do you do that? I have never used this functionality
I’m puzzled at gain staging / leveling / metering so any tips would be much appreciated.
I’ve got drums hitting into the red on the volume LED, so it feels like i shouldn’t go much louder
However when i check in both the mixer and master output it’s not even close to zero. On the mastering page there’s also a little peak dot that also blinks when i hit a drum sample but again, it’s not close to 0; the meter is reading in between -20 and -10 db.
Anyone know why this is? I feel like my mixes are coming out quiet and I’m relying on the master drive too much
Thanks for the tip! This gave me a pretty cool idea for a patch that implements the AB function and the velocity LFO. Record 24 chromatic guitar notes played palm muted on the left channel and 24 chromatic guitar notes played loudly on the right channel. Lift and Drop that into the drum sampler and set the velocity LFO to turn the AB parameter up. This will fade between palm muted and loudly picked guitar notes depending on how hard you hit the keys. I can’t wait to try this on the weekend!
For a realistic sound the drum/multi sampler is probably better, but for playing legato stuff (which is what you probably want with a bass guitar sound) you’ll get these annoying clicks using the drum sampler so try using the synth sampler first and see if that works for you.
Btw. The drum sampler is 20 seconds max, but no need to sample every 24 single keys. When sampling every 4 keys you only need 6 samples of 6x0,833 seconds = 5 seconds per sample which is quite a lot.
If you need more sample time consider pitching samples up before sampling and pitch them down on the OP-1 Field again, since a bass guitar doesn’t have much bright tones the quality loss won’t be that bad.
I use these methods on my field sound packs a lot so if you want to see how it’s done check these out.
When you push the drum button to go to the drum patch, and play it, it’s playing the drums at full volume. If you go to the tape or mixer and hit the chromatic keys to play the drums, it’s volume is determined by the mixer settings and whatever is set to be the input gain on the tape screen (red knob). If your drum patch is too loud, you have to turn down the individual slices (shift+red knob while on page 1 of the drum screen).
I appreciate the response. I think I’ve grasped that much so far.
However I’m still a bit confused as to why the LED goes into the red yet the mixer track is reading at around -15 db. I would think that the LED turning red means it’s approaching 0
I know there are no hard and fast rules for leveling but in a DAW for example my kick drums usually sit around -6. However the LED going into the red at like -15 to -10 is making me reluctant to push anything louder
Was about to try and explain this myself and mention your packs as an example but you beat me to it lots of great ways to get extra sampling time.