i’m no expert with both machines, so i hope others will correct me if i say anything wrong, but i’ll try to outline some points which might be important for you:
1. effects and routing:
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AR has only the filter and bit reduction (only for sample component, not the synth part) as a true per track effects. while there is overdrive, delay and reverb, you can only set the feed/depth amount on each track, but the effect settings themselves (delay time, reverb size, etc) are global for the whole machine. there is also no EQ, which i think you asked about. there is a pretty good sounding compressor at the very exit which melts all tracks with whatever comes from audio in
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OT has a whole bunch of different effects, including 2 different filters, 2 EQs, bit reduction, chorus, flanger and then some. you can only choose 2 of these per track, but with neighbor machines you can stack up even more. all these affects are configured per track and can have totally different settings. you can set track 8 as master track and have 2 more effects act on the whole mix
2. filters:
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ARs filters do sound better to my ears. every track on AR always has its own filter. you can switch between the type of filter (HP/LP/BP)
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OTs first filter type is actually a combo of LP and HP (which of course can give you a BP in the end), which is somewhat more tweakable. the second filter type is a comb filter.
3. project sample management:
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AR has a pool of 128 sample slots, which can be used in any of the 12 tracks. you can of course have all 12 tracks play the same sample with totally different settings
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OT has 128 slots for flex machines + 128 slots for static machines + (if i’m not mistaken) the 8 track recorders, which hold whatever they have recorded during the session (which will be lost unless you save it before powering off)
4. sample editing:
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AR has none. you can define the start and endpoint of playback, however only in the range of 0 to 120. this means that you basically have 120 “slices” in your sample where you can start from / end at. this might mean trouble if you are trying to find a zero crossing. and while it is possible to use sample chains in AR the same way people have been using them in OT, they would have to be assembled with that 120 in mind (64/32/16er sample chains wont work in AR, but for example a chain of 12 samples would)
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OT has a full blown sample editor. you can zoom in into the waveform, tweak your start / end / loop points in milliseconds, snap to zero crossings, slice the sample as you need, and save it with all these settings back to your library
5. sample uploading and library management:
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with AR you have to use the C6 software right now, which is somewhat a pain. you can not upload whole folder structures. you need to create a folder on AR first, then set it as upload folder, then push the sample over from your PC. you can of course just upload the whole bunch first (but C6 tends to fail if you try to upload too many at the same time) and sort it on AR later, but you have to do it manually. yes, there is STROM, but my guess is that it uses SYSEX to communicate with AR, which enables it to do the wicked things it does. however, i expect that this will get much better once Overbridge is released. i sincerely think that it will also do wonders for AR in terms of sample upload and management and will allow similar workflows as STROM does.
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pushing samples to OT is as easy as pushing them on any external drive: plug in USB (or put in the flash card in a reader) and copy over the whole folder structure that you have collected (respecting OTs supported formats of course)
6. performance (as in playing / jamming live):
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the perfomance mode on AR are OTs scenes on steroids. its basically like having 12 (!) of OTs scene faders at your disposal. and then you still the AR scene mode for another 12 (not fadeable but totally different) settings. the cromatic mode is fun to play too, since the pads are velocity sensitive and allow for very dynamic performance. the pads are very fun to play in general. i suck at playing / finger-drumming, but they work really well for me
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in comparison with AR, OTs fader between 2 scenes might seem weak, but you can have 16 scenes saved and switch between them on the fly, which is the next level of amazing. and OT is actually not just a sampler. its an 8 track MIDI sequencer too, with wicked programmable arps, MIDI-learn-enabled CC parameters (which you can of course parameter lock as you go). other than that, OT has also 2 stereo inputs, which makes it even more suited as all the mixer you need (if thats all you need)
7. what do YOU want it for? (a.k.a. “invest in future” and “don’t pay for something you don’t need”):
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AR is a hybrid drum synthesizer. yes, it can play samples, but i’m sure this will always be its part-time job. i expect to see more synth machines / engines coming to it in later updates. with time, it will be closer to MD UW than to OT. if you don’t need the drum synth component, it would be stupid to pay for it
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OT is a sampler / mixer / MIDI sequencer / wicked effect overlord, which can take anything you send to its audio-in and spit out magic in your face. and i expect it to get more affects in the future. and it’s cheaper than AR right now
TL;DR:
choose as you feel is right, but i believe that OT suits you use case better (at least as far as i understood it)
regarding your other questions:
yes, AR has 12 tracks, but only 8 voices. if you look closer at the front panel ( Analog Rytm MKI | Elektron ), you will see the dotted lines between some of the pads (CH/OH, MT/HT, etc). these tracks share a voice, meaning only one of them can play at the same time. if one is playing and the other one starts, it will basically stop the playback on the first one. think of it as mute groups more or less.
and even if i write for another 2 hours, i will never be able to give you as much info on AR as Cuckoo did in his video: https://www.youtube.com/watch?v=o8q3Iv4uEDs
and for OTs scenes and how to use them godly, i’d suggest watching MrDataline do it right: https://www.youtube.com/watch?v=V_1JLni-5Lw
enjoy! ;]
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