If pickup machines are your main machines that you use all the time, you get used to their quirks and they become easy. You have to learn their strengths and their weaknesses, and use them for their strengths but avoid their weaknessesā¦
While learning them you do experience some quirks that throw you off. They are far from perfect, but if your determined you can get a grip on what not to do with them, and the rest then works fine and becomes easyā¦
It does certainly take longer than a normal looper to figure it out. You have to go through a training phase and get challenged, but if you persevere they become your friends. The whole OT does that to you anyway so itās just part of the getting to grips with the machine phase, but pickups can be even more quirky than the restā¦
Iāve been using them everytime for 3 years now and I canāt remember the last time they havenāt worked as Iāve expected them to, but thatās because Iāve learned exactly what to expect from themā¦
Iām trying to explain how they are super easy for me to use, but looking at what I wrote it doesnāt not seem easyā¦ They get easy, if you use them enough and devote some time to explore and avoid quirksā¦
For OP, I could easily explain how to use a pickup machine to record and overdub a perfect 64 step loop and get them going on that in 10 minutes to a 1/2 hour. You could get up and running with this and figure the rest out laterā¦
For me theyāre best use is perfect synced to sequencer loops of 64, 128, 256, 512, or 1024 steps with the ability for easy overdub (maybe not for 1024 steps). With some other uses they become less ideal, but they are perfect for above. They work great for this and I always capture the loops with them and have flex machines warping what they capture. They donāt have an undo function, which upsets people, but as a live musician I donāt really plan on messing up, and in the rare occasion that I do, Iāll redo the whole loop, itās live!