OctaEdit - Win/OSX Octatrack Software Editor


#1067

Quite new OT user here. This software looks like a dream except for my main need: the Arranger. Is this something you’re planning in future release? Again, awesome work!


#1068

An Arranger module is something that you “might” see in a future release…

However, at present, the offical answer is “No”. It’s not in there, and I am not promising that I will add that functionality at a later date.

Stuff and Things get annouced when they get released :wink:

What say you @Hades_of_Spades ? You think thats a good idea?


#1069

ah, ok! Well, for me it will be what would make me buy it so keeping fingers crossed ;).


#1070

Version: OctaEdit v1.1.000
Release Date: 2017 01 16

Note: Only available for OSX. Windows and OSX Legacy versions to follow.

Change Log:

Whats new?

OctaEdit:

  • Lots of code optimisation.

  • Fixed issue where Parts where sometimes not flagged as saved.

  • Some GUI tweaks, new menu’s etc.

Samples:

  • Bulk Slice: Added new ‘Slices’ option to the ‘Bulk Edit’ function. Does what it says on the tin. Automatically slice selected samples into defined divisions.

  • Samples Table: Added seven (7) new columns: ‘Trim Start’, ‘Trim Loop’, ‘Trim End’, ‘Start <> Loop’, ‘Loop <> End’, ‘Start <> End’ and ‘Length in Samples’

  • Samples Table: Added functionality to allow direct entry of Sample Trim Start (Green), Trim Loop (Blue) and Trim End (Red) values. Simply double click appropiate cell and enter value. The same rules apply when entering values as using the marker handles.

  • Slices Table: Added functionality to allow direct entry of Slice Start (Green), Slice Loop (Blue) and Slice End (Red) values. Simply double click appropiate cell and enter value. The same rules apply when entering values as using the marker handles.

Sequencer:

  • Banks, Patterns, Tracks, Parts and Scenes can now show when in use. If in use, the relevant button is displayed with a white background. (This option can be toggled on/off via the option: ‘Options -> Sequencer -> Active’)

  • Audio Sample Labels: Full sample details diplayed in ToolTip area when hovering over Sample Slot.

  • Audio Sample Labels: Added option to show First/Last 5 characters; like the Octatrack. (Options -> Sequencer -> ‘Samples: OT Format’)

  • Audio Sample Slots: Added option to copy sample slot, or keep existing slot when copy/pasting Audio Machine and Audio Machines (Sequencer -> Audio -> Tick/Cross)

  • Audio Sample Slot Assign: Currently asigned Sample Slot is now selected by default.

  • Flex Machines: Added option to set Recorders / Flex Buffers.

  • Control1 | Control 2 | Control Chains: Fixed a bug where saving either of Control1 / Control2 / Control Chain could overwrite an existing entry of a different type.

  • Scene: Changed ‘Scene Menu’ to Red drop down arrow (was previously white)

  • Scene: Added new ‘Scene Track’ menu. Allows Copy/Paste, Load/Save, Default of only the selected track in the current Scene.

  • Sequencer: Added new ‘Audio Track’ menu (Red drop down); Allows Copy/Paste, Load/Save, Default, Random. Affects the selected Audio track in the current Pattern.

  • Sequencer: Added new ‘Recorder Trigs’ menu (Red drop down); Allows Copy/Paste, Load/Save, Default, Random; Affects ALL Recorder Trigs only.

  • Sequencer: Added new ‘Midi Track’ menu (Red drop down); Allows Copy/Paste, Load/Save, Default, Random, Affects the selected Midi track in the current Pattern.

  • Sequencer: Added new ‘Sequencer Steps’ menu. Allows copying of Bar X to Bar Y; includes all Trigs, Parameter Locks, MicroTiming and Trig Counts.

  • Sequencer: Modified behaviour when editing/drawing MicroTiming, Trig Counts, Sample Locks and Parameter Locks:

  • MicroTiming: Will create Trig if Options -> Sequencer -> Auto Create Trigs is enabled and no Trig currently exists.

  • Trig Counts: Will create Trig if Options -> Sequencer -> Auto Create Trigs is enabled and no Trig currently exists.

  • Sample Locks: Will always create Trig if no Trig currently exists.

  • Parameter Locks: Will create Trigless Lock if no Trig currently exists.

  • View: Added new ‘Settings’ menu (Red drop down); Allows Copy/Paste, Load/Save, Default. Affects ALL Audio and Midi Tracks in the current Pattern.

  • Settings: Added new ‘Setting’ menu per channel strip (White drop down); Allows Copy/Paste, Load/Save, Default. Affects relevant Audio or Midi Track in the current Pattern. Note that Settings are shared, and can be copied between Audio and Midi tracks. Note the Tick/Cross option that controls whether Main/Cue Volumes are Pasted/Loaded to Audio Tracks.

Manager:

  • Added new Element ‘Arrangement’. Copy Arrangements (aka Songs) between Sets/Projects. Functions as per existing Elements.

  • Fixed a bug that could cause the Manager to not copy to Target Static001 in certain scenarios.

  • Fixed a calculation error with ‘Used’ view that could report different results when Element equals Bank vs Element equals Part when all Parts selected.

Chainer:

  • Tempo: Added text field to manually set tempo. Tempo needs to be a valid value between 30.00 and 300.00 in quarters. (e.g. 128.25) This will automatically update if/when a valid tempo is entered.

Library:

  • Control1 / Control 2 / Control Chains: Slight modification of Library structure with regards to Control1 / Control2 / Control Chain

  • Added ‘Audio Track’ Section and all associated functionality.

  • Added ‘Recorder Trigs’ Section and all associated functionality.

  • Added ‘Midi Track’ Section and all associated functionality.

  • Added ‘Scene Track’ Section and all associated functionality.

  • Added ‘Settings’ Section and all associated functionality.

  • Added ‘Setting’ Section and all associated functionality.

Analytics:

  • Active: Added in new ‘Active’ mode for Analytics [Refer Screenshot]. ‘Active’ mode allows the ability to query any of the Main, Manager Source or Manager Target Projects, and displays a matrix showing which Elements are utilised:

  • Each Bank is flagged if active.

  • Each Pattern is flagged if active, and each Track in a Pattern is highlighted if active.

  • Each Part is flagged if active, and each Scene in a Part is highlighted if active.

Tip: Use the new Active mode to identify empty Elements in the Sequencer module; or Source Elements and Target Elements in the Manager module.

Options:

  • Sequencer -> Samples: OT Format: Added option to show First/Last 5 characters; i.e. like the Octatrack.

  • Seqeuncer -> Active: Added option to toggle if Banks / Patterns / Tracks / Parts / Scenes display if active or not.

Pretty Pictures:

New Trim Values in Samples table. Double click to edit Trim Start, Trim Loop and Trim End values.

Double click to edit Slice Start, Slice Loop and Slice End values.

New ‘Slice’ option in the Bulk Edit function.

New ‘Settings’ Menu in the ‘View’ group (RedDrop Down); and new ‘Setting’ menu per Audio and Midi track (White Drop Down)

Sequencer when ‘Active’ option is enabled.

Sample Copy/Paste option when using Copy/Paste/Save/Load with ‘Audio Machines’ and ‘Audio Machine’

Assign to Recorder Buffers

New Sequencer Steps menu, allowing Copy Bar X to Y

New ‘Recorder Trigs’ menu which affects ALL Recorder Trigs (Rec AB / Rec CD / Rec IN / Rec OS)

New Analytics ‘Active’ mode, showing the Main Project and active items.

Chainer: Set Tempo Text


#1071

Version: OctaEdit v1.1.001
Release Date: 2017 01 17

I make the occasional typo in half a million lines of code… :blush:

Note: Only available for OSX. Windows and OSX Legacy versions to follow later.


#1072

Offline…


#1073

And back online (obviously)… :stuck_out_tongue:


#1074

What computer do you buy to replace the old one ? :joy:


#1075

I don’t… I fix the old one :confused:


#1076

Something wicked this way comes…


#1077

#1078


#1079

For a limited time, until the end of February; every purchase of OctaEdit come with a free copy of OctaZip.


#1080

Because I got asked this, and don’t want to have to type it all out again…

Library

What is the Library?

The Library is essentially a preset manager on steroids. The Library is divided into Sections provides a library of Entries for the various elements of both OctaEdit and the Octatrack, where literally anything can be saved and loaded between Sets and Projects.

Save your Project setups, Machine configurations, LFO Designs, Parts, Scenes, etc. from any Set and any Project and reuse them as required whenever, and wherever you want.

Can I share OctaEdit Library Entries with other users?

Absolutely. Library entires can be imported / exported and there is a section on the forum for sharing Library entries with other users.

What is the difference between Copy/Paste and Load/Save in OctaEdit?

  • Copy: Copy the Element into a temporary memory buffer.
  • Paste: Paste the temporary memory buffer into the Element.
  • Save to Library: Saves the Element as a ‘Library Entry’
  • Load from Library: Loads a ‘Library Entry’ from the Library.

What can I Copy/Paste / Load / Save in OctaEdit?

Project:

All Project Settings. (i.e. all of the following combined); Mixer; Input; Sequencer; Memory; Metronome; Midi Settings; Midi Channels; Midi Sequencer

Sequencer:

Bank; Pattern; Audio Track; Midi Track; MicroTiming (Shared between Audio and Midi Tracks); Trig Counts (Shared between Audio and Midi Tracks); Sequencer Settings (Settings for all Audio and Midi Tracks combined); Sequencer Track Settings (Shared between Audio and Midi); Part; Scene (Entire Scene); Scene Track (Active track in Scene)

Audio Track; Audio Trigs (inc Parameter Locks); Slide; Swing (Shared between Audio and Midi Tracks); Recorder Trigs (Combined Rec AB, Rec CD, Rec IN and Rec OS); Rec AB (Shared between Recorder Trigs); Rec CD (Shared between Recorder Trigs); Rec IN (Shared between Recorder Trigs); Rec OS (Shared between Recorder Trigs)

Midi Track; Midi Trigs (inc Parameter Locks); Swing (Shared between Audio and Midi Tracks)

Audio Machines (All 8 ‘Audio Machine’ combined); Audio Machine (Playback, Amp, LFO1/2/3, LFO Design, FX1 and FX2); Static; Flex; Thru; Neighbor; Pickup; Amp; LFO (Shared between LFO1, LFO2 and LFO3 for both Audio and Midi Tracks); LFO Designer (Shared between Audio and Midi Tracks and LFO Designer); FX Chain (Combined FX1 and FX2); Filter; Equalizer; DJ Equalizer; Phaser; Flanger; Chorus; Spatializer; Comb Filter; Compressor; Lo-Fi; Delay (Only available for FX2); Plate Reverb (Only available for FX2); Spring Reverb (Only available for FX2); Dark Reverb (Only available for FX2)

Midi Machines (All 8 ‘Midi Machine’ combined); Midi Machine (Note, Arp, Arp Design, LFO1/2/3, LFO Design, FX1 and FX2); Note; Arp; Arp Designer (Shared between Midi Tracks and Arp Designer); LFO (Shared between LFO1, LFO2 and LFO3 for both Audio and Midi Tracks); LFO Designer (Shared between Audio and Midi Tracks and LFO Designer); Control Chain (Combined Control1 and Control2); Control 1; Control 2

Recorders (All 8 ‘Recorder’ combined); Recorder

Arp Designer (Shared between Midi Tracks and Arp Designer)

LFO Designer (Shared between Audio and Midi Tracks and LFO Designer)


#1081

Any chance of OE being confirmed to. Work with 1.25h fully? Not trying to spend $100 before I know it’ll def be fully compatible.


#1082

I do not have any OSv1.25H specific bugs that I am aware of / have been reported.

The bulk of users are on either OSv1.25E or OSv1.25H (with a smattering of users on other OS’s between v1.25 and v1.25D)

OSv1.25F and OSv1.25G are not supported.


#1083

Kick ass.


#1084

Just give me a yell if you need any help / assistance; or have any questions etc.


#1085

It’s that time again? Sure is… :smiley_cat:

Moving into the beta stage of testing for the new build, so when thats all done, the next release will be out.

If you are an existing OctaEdit customer and fancy like getting your hands on it and playing around / doing some testing, please post in the Beta Testing forum. (OSX only at the moment I’m afraid)


#1086

Just got it.Mainly to cut up a bunch of samples and combine 2 projects. Is there a way to make the samples copy and map inside a folder in the project instead of in the root of the project? The manual is a lot to take in on the first night. haha.