Nord Modular G1 and Mac ( & G2 )

I may be wishing for too much but if/when the usual suspects do their emulation of nord modular it’d be great to have that audio engine directly in this editor . … or an easy way to hook them together via a daw
G1 is on their list .

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Lovely work! I may have missed this, but does the editor work with the MicroModular as well?

In the faq it mention micro modular

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I think I heard a rumor somewhere that someone was trying to clone the G2 DSP into a VST. Like they did the Virus and The Nord Lead I think. Maybe if you had that you could hook the two up.

The usual suspects are the group doing the g1 micro and
Regular nord modular ( they did the virus etc )… the g2 isn’t on their list but perhaps someone else is doing a g2 … I’ve never had one , always too expensive for me .

I’ve had both the rack (when it came out), and now own the G2 keys. Having the physical control that the keys gives you is just epic. The rack was fine (sold my G1 keys to buy mine)…but there are hundreds of virtual modular’s now on the computer that could easily outshine the Nord G2. I guess what I’m saying is that I think making the G2 a Vst would be neat and everything, but the real power is in the way the G2 Keys is set-up and how you interact with the control’s. I wouldn’t want just the screen for the G2 again. It kind of feels like it’s missing something, especially today.
But, who knows, these days. Someone may take the time to tell Claude to clone the G2 perfectly in all it’s glory and distribute it. Then people can make their own assumptions.

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I still have G2 Engine I bought new when it came out and all I have is the editor plus standard controllers, but I still think there’s a special sauce or something to it. It sounds pretty specific, maybe not in terms of raw oscillators or anything, but nothing else I have makes sounds quite like it. VCV Rack included.

I’d happy run 4 instances of a G2 VST the same way…

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My editor has a sound engine, replicating the Nord G2’s engine. Not complete, but have some patches working.

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Well, that’s just crazy. Crazy how fast all this is moving in the last few months.

Totally. Might as well with the Engine. And yes I agree that it has special sauce.

I’ve taken a different tack with the sound engine. I’ve been reverse engineering the algorithms, by capturing audio using an automated sequencing system (adjusting params and capturing) and working out what algorithms and constants/variables produced the output. A lot of it sounds bang-on, but reverb and chorus aren’t quite there yet. Close, but not 100%, but it’s clean-room style.

My editor’s approach is - native, running on Mac. It’s written in C/C++ (since I was an embedded systems developer for 40-odd years and C was my main language). That makes it very fast.

Windows and Linux to follow when everyone’s happy with the functionality.

Very happy that there’s now so many different approaches. :+1:

Burpy, who did some work on mine, has taken a different architectural tack. We’ve been collaborating on some of the details.

Link to mine:

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