No retrigger while sample is playing?

Can this be done? Could not find a relevant post about it.

  1. Probability trig triggering a long (longer than loop length) sample from time to time.
  2. No retriggering of this sample if it has been triggered recently and is still playing.

when i correct understood your question, then it should be kinda possible.

RTRG = INF(inite) should prevent a once made trigger from stopping, it should repeat infinite. You will encounter limitations, because the maximum RTIM = 8.0 and not 16, 32, 48 or 64 steps. But you might get the idea, because once the sample plays without stoping you can turn around your thinking and rather silence it where you want it silent, and still apply RTIM via plocks, scene-locks or LFO or all of them. You could also use an LFO with EXP curve and use it as attack, sustain and release on AMP VOL in fact doing ADSR for that track. In that scenario you might need to set HOLD = INF and REL = INF as well so the sample’s sound doesnt end (if long enough (longer than 8 steps).

LFO has RND curve or a Designed LFO can have random values and primenumber (non aligned) SPD and DEP values. That should allow you to throw in sound occasional while in reality it is playing constantly and you rather mute it away.

As long the RTRG is not shortened from INF it plays on and on.
You can then even force sample start (Playback ST or STRT) to be at some value you chose, either as well by plock or in sync together with your LFO controlling Loudness if you use one… So that when you set the sound audible it also starts at some sample point. In this technique you likely will figure out that you can’t constantly change the Startpoint (ST or STRT) because then you’d fade/scratch thru the sample (is a fun effect by the way), so you rather set fixed values or use rectangular or designed LFO with TRIG=HOLD and like-like

another technique is using normal trigs and use their probability and still apply some randomness atop via LFO allowing it to be audible or simply set it silent even if triggered.

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I think there may be a misunderstanding of what op is referring to. This what I’m gathering:

  • A trig maybe triggers (probability) a long sample
  • When the pattern loops back and encounters that trig again, then have the trig maybe trigger that sample again but only if the sample is not currently playing; in other words, that trig absolutely does not trigger that sample of it’s currently playing.
  • The sample is long, not a sample that needs to be looped with RTRG as that may be pointless

I don’t think this is possible. The OT needs to provide some mechanism that that allows for something to happen depending on the actual length of an audio file, which is also dependant on stretch and pitching settings, or a way for other functions in the machine to know when a track is not playing, and there is really nothing in the machine for that. The tricks provided above are geared towards more random results, whereas Op’s question requires more predictability.

Trigs didn’t care about sample length, nor do the envelopes and lfos. Conditional trigs do not listen to whether a sample or a track is playing.

I’m curious if anyone has a sane suggestion but I don’t see this as being possible. I hope I’m wrong.

only if

when a Trig is set to play and sample long enough then P-locks apply logically only on that playing sound. P-locks can have probability too.

a Trig can also have its timing moved forward maximal and silenced by plocking volume on it and in the very next step timing moving backward on a Plock as close as possible to the Trig and use probability engaging it with AMP VOL up or even setting LFO plocked on that one and a second LFO controlling the first so engagement of 1st LFO only applies when all conditions are met to have AMP VOL up and logically the sound appears…

In that scenario the probability of the actual Trig + probability of Plock must come together to make it play. PLOCK audible only if TRIG is engaged as well. Only problem here is that plock is still working even with other trigs. But as LFO can be locked to scenes its actual value could be controlled that way with the reciprocal need to maybe set LFO explicit off on the trigs where you dont like it, because those overrule scene plocks.

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thats some heavy shit

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@error.eyes Yes that was a better rephrasing of what I meant. :slight_smile:

@Shredrr I’m not sure if this is a description of how to actually solve it or if you mean it can not be solved. If it can be done I’ll have to read it carefully. Thanks.

Saying it as it is…
i restrain from further elaborating as elektronauts tends to allow mockery of those who actual try to answer. We can still have a private mail conversation.

Sounds like a mix of the SP-404mk2’s oneshot mode (which waits for the sample to finish) & trig conditions.

I first thought that it might be possible to set a probability on an OT oneshot trig, but the probability is disabled.

I would just use a oneshot trig and arm manually, or combine the OTā€˜s trig conditions with a hooked-up 404, if that’s an option.

Maybe there is a way to achieve this inside the OT, requiring to think outside the box. Resampling, neighbor tracks with some clever gating, plays free tracks, or really the RTRG stuff @Shredrr is talking about?

You could just add silence at the end of the sample, cut the sample in a multiple of say 32 bars, trigger it once and let it repeat with loop on. The length of the added silence controls the length of breaks between playbacks. This is only a partial solution (replicating the 404 oneshot mode). A brute-force method to add a feeling of randomness might be to insert the original sample several times into a new very long sample, trig this once and let it loop forever.

If someone has another idea or thought on this request, Iā€˜d also interested.

Sorry if it has been said, something simple would be to use scale per track to match sample length. (4x8=32 bars max with Scale 1/8).
% trig condition.

But @oortone I guess you don’t want too long silence…

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I adjusted the sample length to the ā€œdistanceā€ between each probability trig. Guess that’s what you mean.
It seems there might be other solutions but I have not understood any of those explanations.

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Yes I think if sample length match triggering it can be a compromise. I also meant that you can increase track duration with Scale Per Track. With 1/8 it is 8 times longer, hence 32 bars with 64 steps (4 bars).

All I can think of is a one-shot trig, but you’d have to rearm manually iirc.