I have grasped the simplest way to loop - using a one-shot record trig, then playing it.
What I am hoping to do next is figure out how to do a ‘sound on sound’ loop where sounds will add onto a looping channel. I don’t want to get too extreme, but mainly want to use this so the “tail” of a recording will carry over onto the bar.
Is this possible at all in an easy way? If not, what are the steps for doing this in a more complicated way.