New thought: 16 patterns of a bank as a 2D grid

For some reason I was thinking that disabling stop-stop arming also kept the one shot disabled when power-cycling, but I was wrong.

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Cool idea. I’m always inspired to hear about others’ approaches to the OT – they’re almost never the same.

I never did anything like you describe with the patterns, but I do like to have scenes for each part organized in a more or less standard way that allows me to jam without thinking much about which one does what. I keep them in groups according to function – this trio for adding filter FX, that trio for switching out the main output for the sliced resample on T7, that sort of thing.

Reading your idea makes me consider something similar with scenes, such as having a particular relationship between the second scene in every group. Thanks for another degree of freedom. :thup:

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I forgot this, but there a simple way. Place a “neutral” one shot trig first, the others won’t be played anyway.

If a track contains several one shot trigs, all one shot trigs of that track will be disarmed once one of the one shot trigs has been activated by the sequencer. This extends to the tracks of other patterns as well.

Got it.

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what about if the one-shot trigs are conditional trigs that are set to only play in Fill Mode … would they play when the pattern is first visited if Fill Mode is not on and also there is no “neutral” one shot trig first?

@hrrld Sorry if its becoming a one shot thread !

If you don’t hold yes, the second one shot is not played. You can add TRC to one shots, active only when ones shot are armed.
So you can add FILL TRC to one shots.

fascinating.

i haven’t actually used a one-shot trig and before this thread thought they were somehow related to conditional trigs.

okay back to the grid conversation …

well talking of melody and so forth, when is a melody a percussion element…

when does a bassline become a melody?

also to mention i like Dubathonic’s idea of having each 2nd Scene related to the one before it, if i understand the new idea correctly.
a Scene essentially is going to effect the currently playing Pattern somehow …
thus achieving an audio statement.

it makes sense that the Scene next to it, if selected, would then almost be making a response to the previous effecting in the way it is itself effecting the Pattern, when the xfader is toggled.

haha no worries, I am learning a lot

My head hurts, must not buy another ot, ha. I’d go insane.