I’ve been trying to work out why Cubase won’t recognise multiple USB audio streaming devices in an aggregate device, but Ableton will.
Looks like Ableton can deal with multiple different sample rates, but Cubase doesn’t. Ableton will down/up-sample (but the algorithm is best at down-sampling).
…but when using plug-ins, as on the Elektron devices, I’m guessing that the plug-in changes the sample rate on the Elektron devices themselves, so that the audio lines up? Does that sound right?
Wonder if there’s a way to get Cubase to downsample some of the audio channels…?
Any other ways of dealing with multiple USB audio streaming devices?
hmm. I thought that the aggregation happens at the system level, and that the virtual device would only have one sample rate (like the lowest, if they differ), so to your DAW it should just seem like any other audio interface. Unfortunately I’ve only used aggregate devices with Logic which works OK. Hopefully a Cubase user can help out.
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Aggregate on Mac work no problem.
Indeed as @Purusha said, aggregate take place at system level, not at software level.
Apparently not. It’s dependent on the DAW itself, as to whether or not it can deal with different sample rates dynamically without pre-conversion (in the case of samples on audio tracks).
It’s taken me a while, but I think I’ve proved that setting different sample rates is what makes the big difference - in Cubase at least.
One of my devices is a Line6 Helix, which has a range of sample rate settings, so I’ve been able to prove empirically what’s happening by experimentation.
This one has been puzzling me for a while now.