This is so far the easiest way I’ve discovered to do glides on the Model:Cycles. Sorry if it’s been mentioned already.
The problem with using the LFO to create a glide is that most of the waveshapes push the pitch down immediately in the beginning of the LFO cycle. Therefore the start pitch has nothing to do with the note value in that step. The way around that is to use the LFO fade in and a square LFO with 0 speed.
- Record a sequence (or just enter some notes).
- Press down the step where you want the glide to happen.
- Set LFO SPEED to 0.
- Go to LFO page, set waveshape to square, DST to pitch and DEP to a value of your choice. DEP is now your glide amount setting. (A DEP setting of 1 seems to correspond to a whole tone, e.g. a glide from C to D.) Positive values create a glide up, negative values create a glide down.
- Go to LFO setup menu. Switch RST on so that the glide always happens on steps where the LFO is on. The FDE value now controls the speed of the glide. Set it to a negative amount, e.g. -27. (EDIT: The speed of the glide can’t unfortunately be different for different steps.)
- Release the step key. Your glide should be ready.
- For a more pronounced glide sound, turn sustain on and set a long note length for the glided step.
Instead of going through this procedure for every single step where you want to have a glide happen, it might be easier to just make a glide for one step and then copy that glide step and change the note value and other parameters to your liking.