MnM creating ‘conditional trigs’ on MD

the silver twins’ sequencers don’t have conditional trigs as an overt feature like the OT and analog instruments do. but if you have both MnM and MD you can mimic the effect.

summary:
aim the MnM arp at the MD. make it play some notes that are assigned to trig MD tracks, and also play other notes that are assigned to trig nothing.

details:
go into the MD’s Map Editor and look at the notes that are assigned to each of its 16 tracks (in Group: Track). the defaults are something like T1 is C2, T2 = D2, up to T16 = D4. you will notice that this is a fairly narrow range, basically two octaves of a piano, the white keys only. as you’ll see if you scroll down into the Group: Pat menu, the notes that trig MD patterns A.01-16 are higher in pitch than D4. notes lower than C2 (or any black keys such as C#2, F#3, etc.) are not assigned to anything, however, meaning that trigging them results in silence.

this last bit is key, because it means you can use the MnM’s arp to play notes that trig either a sound or no sound. here’s the method:

  • make the MnM master. select one of its six MIDI tracks to control the MD and make it transmit on a channel in the MD’s base channel range.
  • set up both instruments to play 1-bar patterns.
  • put whatever sound you like on MD T1, for example a kick drum.
  • on the MnM’s MIDI track, put a trig that plays note C2, which is T1. you should hear the kick play every cycle.
  • now go into the MIDI track’s arp. make it a SID RND arp.
  • to keep life simple initially, make the arp sequence 16 steps long with the first trig green and the rest red. (of course you can do fun things with more complex sequences, but for now i want you to have a clear understanding of what is happening.)
  • go back to the main MIDI sequencer page and add a note to the C2 trig you created. let this second note be any note below C2, so it therefore will not trigger anything, neither a track nor a pattern.
  • now the pattern will play, but the kick will only sound some of the time, in theory 50%.
  • if you add more unassigned notes to the trig, you can reduce the probability of the kick sounding to 33.3%, 25%, etc.

by expanding on this idea you can make more interesting things happen. create a trig that might trig one of several MD tracks, or occasionally not sound at all. use multiple MIDI tracks to trig the same few MD tracks with varying degrees of probability. etc., etc.

hope it’s useful!

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Knowledge bomb dropped! Big breakthrough and great post Dub.

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excellente!