This was fun.
At first I tried the A4, with no luck on getting the hang of the arrangement editor.
The octatracks arrangement editor on the other hand…
Link to the project folder:
www.dropbox.com/s/lw5otgt0e9437bt…hallenge.rar?dl=0
(Edit, after reading the mission guidelines):
Description of techniques and sounds.
Track 1: 1/2 speed. Kick made by a perfect sine wave from AdventureKid
Track 2: 1/1 speed. Hats made by a nes noise wave from AdventureKid
Track 3: 1/1 speed. Percussion made by a metallic noise wave thing from MarsMelons called HERK
Track 4: 1/4 speed. Bass made by a perfect square wave from AdventureKid
Track 5: 1/2 speed. Lead 1 made by a saw wave thing from AdventureKid called vgame_0119
Track 6: 1/4 speed. Lead 2 made by a square wave thing from AdventureKid called c604_0032
Track 7: 1/1 speed. Arp thing made by a wave from MarsMelons called ANSE
Track 8: 1/4 speed. Snare made by a nes noise wave from AdventureKid
All tracks are 64 steps long.
Pattern master lenght 256 steps 1/1 speed.
The arrangement editor is making the main trick possible; making one pattern become four.
By calculating four different starting points (OF) in this 256 steps long pattern and always keeping them 64 steps long (LEN) you’ll get four patterns, because of the tracks running in half or quarter speed they run for 128 or 256 master steps.
OF__LEN
000 64 pattern one
064 64 pattern two
128 64 pattern three
192 64 pattern four
Yes, the tracks running half or quarter speed will have fewer steps/trigs per “pattern”, but there is a workaround for that.
The obvious way: By pressing and holding a trig while tapping the left or right arrow key, will enter the micro timing menu, now, by pressing the up arrow you can set how many times the trig will repeat inside that step, from one to eight repeats. I sometimes find this way cynical sounding, because of it’s non-flexible way of setting parameters to the individual repeats. But I found a workaround on that also.
The LFO-way: by setting up a square or saw lfo controlling the amp volume, you can get ultra fast or whatever type of repeat sounding effects, exept now they can be controlled to your liking with attack, release, lfo amount and lfo speed. A really nice and expressive way of creating non-existing steps.
Most of you probably know these tricks already, so this post is to the users who didn’t.
I had fun and learned a lot on this mission.