Ahhh, gotcha. Yeah that sounds like it This machine… there are always about 500 ways to do things on it. Thanks, I’ll give it a try. It’d be great to avoid connecting another controller just for this.
Actually it works^^ feels like tweaking bread dough though
Haha, your hands must be much more nimble than mine
Thanks for your help fellas. Couldn’t figure out how to get the best out of this insane/genius machine without this place.
The general rule around here is never to give up on OT solutions unless @sezare56 says it’s not possible, which rarely happens…
Just had a test with scenes, it’s pretty fast, if you use two adjacent scenes you just hold A and bounce between the two with your index and middle finger to mute/unmute.
I’ll remember that
I must have nearly given up on it at least 5 times so far and in the end it was always capable of doing what I wanted it to (although not in the way I expected). It’s been a rollercoaster couple of weeks for my brain figuring it all out, but definitely rewarding
If amp vol is 0, unmuting/muting one scene that pulls volume down to - 64 should be enough, because when the scenes is not active, the track is audible and when the scene is unmuted, the track is inaudible.
Ahhh yeah I didn’t think of switching between scene presets - I was just enabling/disabling with the A/B buttons. Always more than one way to skin a cat with this thing and it sounds like that might work out in most cases. Will give it a try
There is another solution : play your sample with an saw lfo on start, sync mode.
Play the track trig. That way you have a free hand to use the crossfader.
Cheers, I’ll try that. Nice to have three possible ways to achieve this now and learn different bits of the machine while i try them out
It’s about 3x faster than muting/unmuting scene, feels a lot more playable.
Stuttering ongoing audio sounds like a freeze delay duty
Not if you want to do it in an irregular rhythm. I still want to use freeze delays, LFOs etc. for regular 8ths/16ths etc. but I also want to be able to tap out different rhythms manually over nice evolving samples/incoming audio.
Use the same simple method as I described earlier
Cue the track(s) you want to process/gate manually, then route the cue outputs to the Thru track’s inputs (Caution: don’t cue the Thru track: instant potentially dangerous feedback). Also works as desired
You don‘t have to use delay control mode though - if you lock the delay time and turn delay send to 0 it will repeat the delay buffer, so you could use a scene with send = 0 and any delay time for delay buffer stutters.
Use multiple adjacent scenes to switch between different delay times.
Cheers both. Hadn’t thought about the possibilities for routing. Lots of options
Resurrecting this old thread! Haven’t used the octatrack in a while. Didn’t remember that there is no GATE setting when pressing the buttons like there is on an SP404 or MPC. For example if I press a button for 1/8th of a second or 1/2 a second I will get the same result. I know I can go in and plock the hold/release settings but it’s really nice do this on the fly.
Has anyone ever found a workaround for this??