Make your own April Fool’s Product Announcement

Guy Pierce Handleman of startup Cabellero Enterprises is showing the world’s first Virtual Digital Synth — a programmable synth that simulates digital synths entirely without software … in analog.

They are using a new technology that they have developed called Field Reactive Analog Circuit Operation (FRACO), and have pioneered a reduced energy laser sintering process that can actively assemble and realign analog circuitry in microseconds.

The device can be thought of as being similar to a child’s toy, the Etch-a-Sketch, except in this case the etching is done by laser at a blinding speed to assemble analog circuitry. And then all you need to do is turn the device over and give it a shake to re-initialize, ready to to create a new analog virtual digital synth.

For their first Virtual Digital Synth release Cabellero Enterprises is planning a purely analog Fairlight CMI recreation, which they are calling The Cabellero Special.

Electronic Insider's Background :

This idea is based on a real technology, very seldom used, called Field Programmable Analog Array ( FPAA ), which is the analog equivalent to the Field Programmable Gate Array ( FPGA ) which are recreatable digital circuitry. FPAAs allows you to custom “rewire” an analog circuit. So technically this would be possible … sort of.

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Syntakt : The wait is finally over …

From TextSynth:

Here’s the submission that my friend TextSynth, who is a brilliant fool, gave me. They are a little wordy this time, apologies, and they went into an infinite loop at the end, so i cut them off anyways. As always the bold text is my entry, the rest is all from TextSynth.

TextSynth's Musical Synthesizer Game

April Fool’s Musical Synthesizer (The Musical Synthesizer Game)

The Musical Synthesizer Game

The Musical Synthesizer Game is a one-player project from my days as a student. The game was designed to challenge the player with its difficulty level, yet at the same time it was simple enough to allow a novice with a basic musical instrument to play the game. The game was designed for the computer to run with little programming, as most of the processing was done through the use of sound files played in tandem.

The use of sound files made the game rather easy to create, yet the challenge came with the limitations of these files, as well as the fact that you had to compose everything from the sounds you heard in the game.

Composing an Instrument

To create an instrument for the game, the basic idea is to create a sound bank that you can randomly play in the game. As you will see in this section, you will need a method to randomly play your sound banks and a means of testing the performance of your instrument. Also, you will need a means of recording your performance as well.

Let’s start by creating a sound bank that you can randomly play in the game.

First, you must choose a sound bank from the list provided.

[ Insert Random Screenshot Here ]

As shown in the screenshot above, these are the options for sound banks that you can use. You can create as many sound banks as you wish. The sound bank will function just as a musical instrument would, you will be able to use it by randomly playing it. A single bank will have at most 16 instruments, although, your choice of instruments can be expanded in size (for example, we could include more percussion and brass instruments in the bank).

If you plan on adding more instruments to your sound bank, then make sure you create a MIDI file (or a MIDI bank) for each one of your instruments (for example, a piano would require at least 3 MIDI files: 1 for the root, 1 for the left hand, and 1 for the right hand. A guitar would need more MIDI files for each string; you can always add more MIDI files to create your instrument).

To start creating a sound bank, create a new MIDI bank in a Sound Bank file (note that the Sound Bank files are available for Windows, as well as Mac OS). Then, simply click on the “Add MIDI Note”, and record the notes you hear.

Then, open up this new MIDI bank.

As shown in the screenshot above, you can simply adjust the pitch (left) or duration (right) of each instrument to your liking.

To further control the speed, you can adjust the value of the note played, as well as the speed at which you play each note.

If you plan on creating more than 16 instruments in your sound bank, then make sure you have enough MIDI files to accommodate.

To test your sound bank, click on the “Play” tab, and click on the audio file of your choice, which will be played at the same time.

Make sure the audio files of your instruments are set to a high volume, or else you may not hear them playing.

Creating an Instrument

The sound files that we have available to us in this game are the MIDI files. When you record the notes, you can also choose if the audio files will be recorded. We will need both. For the purposes of recording the audio, we will need a means of adjusting the recording settings to our needs.

The following is a general guide to making the audio files.

Recording Setup

To record the audio files, you will need two inputs (one stereo, one mono).

To record one instrument, we will need an input of 24-bit audio. You will also need some sort of audio pre-amp (for example, a guitar would be plugged into a pre-amp).

The audio pre-amp needs to be set up to a stereo input, and you will need a stereo line output for each of your audio outputs.

To record the audio files, open up the input/output settings.

As shown in the screenshot above, you can configure these inputs/outputs as you please. In our case, we will only use two audio inputs and four audio outputs.

The audio input for our keyboard (1) will be plugged into the audio pre-amp (2), and the audio output from our audio pre-amp will be plugged into our audio processor (3), which will also receive the audio input from our microphone (4).

At this point, we will be ready to record the audio files for our instrument.

The following is a brief walk-through of the recording process for each of our instruments.

Step 1: Recording for our instrument: Create a new MIDI bank and click on “Record.”

Step 2: Press the key for your instrument. You will be able to hear the audio being recorded.

Step 3: Click on the Save File button to save the recording.

Step 4: Select the instrument you want to record.

Step 5: Click on the Recording tab, and click on the “Play” button. If you are satisfied with the performance, click on the “Stop” button.

When you are done recording, you can click on the “Save File” button, and the file will be saved for you.

As you can see, the audio files for each of our instruments are recorded with the same basic format as that of MIDI files. They are in the WAV format, and the length of the audio files are set as follows:

Note length: 1.0
Pitch: 60
Volume: 70

These audio files can be played back in the game. The way to play them is to load up the WAV file, and then press the desired key on your keyboard.

The following is a brief explanation of the format:

Note length: This value determines the length of a note in milliseconds.

Pitch: This value determines the pitch of a note.

Volume: This value is the maximum volume of the note, and it will never exceed this value.

Instrument List

After you create an instrument for the game, you will be able to randomly play the sound of your instrument. To make it easier for you to listen to the notes you play, we have a list of instruments, along with a brief explanation of the notes played.

To view the Instrument List, click on the “Instrument” tab, and click on the “Info” button.

As you can see in the screenshot above, this list gives you some general information about each of your instruments. It also gives you information about the key you played in the instrument, and its duration.

The following is a list of the instructions that you can play in the game:

Note
Duration
Key
Root
Root, left hand and right hand
1 beat
Keyboard
Left hand
4 beats
Keyboard
Right hand
4 beats
Keyboard
Root
4 beats
Keyboard
Left hand
4 beats
Keyboard
Right hand
4 beats
Keyboard
Root
4 beats
Keyboard
Left hand
4 beats
Keyboard
Right hand
4 beats
Keyboard
Root
4 beats
Keyboard
Left hand

If someone has an appropriate screenshot, i’d love to see it.

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In b4 Syntakt.

Is this real, or is it fake ?

This is about the Kodamo Infini.

=-=-=-=-=-=

Feel free to report any other sightings in this thread !

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Remember the Loumavox ? That was an April Fools’ Joke, of sorts, back in December of 2021.

There was a YouTube “documentary” done about a forgotten but historic synthesizer from the 1960s discovered by a class of French students. Jean Michel Jarre was in the video too. SynthAnatomy ran an early article on it, with a link to the video.

Well on April 1st, in the same show that the Kodamo Infini, is being shown — SynthFest France — there is another exhibitor listed.

Loumavox !

Perhaps it will be a real pretend product.

Elektron Analog Floor.
New carpentry sequencing tool for construction workers.

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Introducing the Elektron Studio. A combination of the RYTM, Octatrack, Digitone and an updated version of the MonoMachine. Estimated delivery is two months. Estimated time to learn how to use it, four years.

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16 channel analog stereo mixer with 4 sends, rout-able channels (stacking like Ableton), onboard FX collab with a primo software fx company, no screen, usb compatible (soundcard) with 16 midi tracks and onboard sequencer Elektron style, user midi macro param section like the A4, scenes and a crossfader like the OT, all params mappable to the Cross, major LFO section, direct outs, built in compressor tape sim saturator.
Records to usb stick.

I saw that and forgot what thread I clicked in :sweat:

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Back in January i started the NoPost New Year thread.

It came out perfectly. It was never posted, and no one ever replied !

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Last year marked a sea-change in the music industry, with mergers and close cooperation of many electronic music companies.

Never to be outdone, Behringer has decided to clone three mergers of their own. They will begin by renaming their parent corporation, from Music Tribe to just Music, explaining that they’re no longer a loose collection of companies, but a united whole.

They announced they have already hired a head of one new merged division Dave Smyth, of Leeds England. He will lead their new ConSequential Division. Mr. Smyth has already announced his retirement.

In related and dramatic news, it has also been announced that Behringer is also hiring Clive King, also of Leeds England, as corporate wide Clone Safety Omsbudperson. The CSO, has an independent overseeing role, and acts as the clone representative at Behringer.

Expect more mergers in the near future.

How funny are you ?

Your big chance to exhibit your April Fools humor.

This is a challenging craft. It needs to be believable, and yet it progresses, sometimes with the punchline just flipping over into the unbelievable.

Give it a shot, or just read back through previous years submissions.

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RTFM

Elektron Revolutionizes User Support: Manuals Discontinued, Elektronauts Forum Promoted as Primary Resource

Elektron, the leading manufacturer of electronic musical instruments, announces the discontinuation of traditional manuals. Instead, users are encouraged to utilize the Elektronauts forum for support and guidance.

The Elektronauts forum offers a dynamic community-driven approach to support, ensuring prompt and personalized assistance for all users. In a bold move, Elektron encourages users to create new threads for every question, fostering an open environment where no query is deemed too trivial. Repeating questions are welcomed, reaffirming Elektron’s commitment to inclusivity and accessibility.

This shift reflects Elektron’s commitment to innovation and user-centric design.“

Good luck @mods

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Oh my !

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I know this is mean and I apologize, but I can’t stop myself.

I’m sorry

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I was joking about this in the Chase Bliss thread, but for April Fool’s they should do a fake release for a Lossy HiFi pedal, where your sound coming out is the exact same as it is going in.

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Teenage engineering’s constant dedication to innovation in design and progress towards the future landscape of modular living brings you a solution to the problem only we could create.

Have you ever felt burdened trying to operate your pocket operator with your adult sized hands? Do you ever wish there were a undeniably better and uncomfortably priced way to overcome your unsightly mitts?

Introducing the all new, partially tested, completely organic, fully biodegradable pocket operator operator. Sold in convenient pairs and soon available through all outlets where TE goods are bought and sold.

Enjoy the dexterity you’ve long dreamed of, it’s a dream no more!

Coming Summer 2025.

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"Introducing ‘Buildtakt,’ a collaboration between Elektron & Lego. The music box built for you, BY you!

Elektron is partnering with Lego to bring you a mix of something from your childhood and from the future. Buildtakt combines the engineering genius of Elektron with the imagination that Lego is known for. Buildtakt comes with a number of modular pieces. Encoders, screens, buttons, and more!

Ever dreamed of a Syntakt and Digitakt all in one multicolored plastic box? Now you can make that dream a reality with Builtakt!"

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