I found that using a LFO with “Trigger” option and using the “1st” probability trigger on the first step in the sequece to work pretty ok (apart from the “1st” trigger sometimes starts on the second bar, if that happens i delete the trigger and try again, it usually works the second time and then it sticks to working)…but as you say we loose some control with the notes in the sequencer (i need to investigate more but i guess we can still use trigless trigs to change arp speed, transpose etc etp with probability triggers …1:4 etc). But it is a pretty interesting way of generating melodies. Do a LFO with the LFO designer…set it to speed of 8 and multiplier of 1 and link that to ARP transpose. Then enable ARP and build a melody ontop at the speed you like…with a 16 step sequencer and scale of 1 (default settings). I get 16 bars of “variation” (transposition from the LFO designer, and if i set LFO speed to 4 i get 32 bars). So with the 1st trigger no need to run fast arps or 64 step sequences or change the “scale” of the sequence. Also i found that if i map a square LFO to the ARP speed i could get the arp to shuffle a little…but only at depth of 1 or 2…more gets wonky…need to investigate more…still would have been nice with a LFO that would start with the transport and be in sync with the main clock…and not reset until told with a certain parameterlock instead of tied to a note trigger.
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