fade is fade-in or fade-out, not both … so as you describe it you can’t use that method
if you have two lfos you can make the random value be the depth of the second; therefore you can have a shape-fading in lfo that you can then ‘fade’ out … or use a half/single cycle triangle to taste and modify the depth with the random value - or do some combination with an envelope to achieve the same net effect modulation profile
I’m not sure if I’m understanding it correctly, but I don’t think you need fade at all here?
As an example: put the tone machine on a track and fill it with 16 trigs. Keep them all the same note. Maybe turn down the tempo to make it easier to hear.
Set filter frequency and resonance to 75 each.
Now go to the LFO, assign it to filter frequency, and give it a depth of 25.
That means the LFO should now be adjusting the filter frequency in a range from 50-100.
If you want it to gradually modulate the filter frequency as these notes play, leave the trig mode set to “free.”
If you want it to be slowly modulating the filter frequency, but hold the value it lands on when a trig plays, set it to “hold.”
Use the speed/multiplier to adjust how quickly the LFO cycles the filter frequency between 50-100.
Fade is applied per-trig.
It sets how long the original value is played before the LFO fades in/out.
So if you have a long held note, the filter frequency will always start at 75 and then fade into its new value (say 100, 80, 60, 50, etc).
I was trying to create waves that are crashing to shore, so I used Bits machine, panned it to right and used one LFO with fall ramp to move it right. Then I tried to adjust the filter frequency, with second LFO in random mode, so that it changes while the ‘wave’ is moving from right to left, but for some reason, no matter which fade mode I used, it didn’t seem to have any effect. I need to take a second look