Would you classify the DN2s Wavetone to be a good Virtual Analoge/Wavetable Synth? I always missed the “normal sounds” in the DN1, that you where kind of able to get, but really limited. I would say, that I use way more VA/WT Sounds in melodie context, than FM, thats why I sold my DN1, but would love to have a synth with elektron sequencer again.
Wavetone make for a great VA osc set, which you can run though the various filters and effects. I use it a lot for VA sounds. It can sound basically identical to A4 based on my testing and others have compared it to Syntakt’s analog oscillators. However the filters don’t sound very similar at all in high resonance territory, but you can get great VA sounds out of it.
I would say it is great for classic VA sounds, but not quite as much for wavetable. There are only two tables of waves, one with the classic analog style waveshapes, and the other with more varied waves. But there isn’t a wide variety of wavetables like you might expect from a wavetable specific synth, like Hydrasynth or PPG wave or many VSTs.
If i want bring digitone1 projects to dn2, is it needed to also move all sounds, to the same numbers they had in dn1? Is it needed move the dn1 factory presets too? Or is those already in dn2?
Projects include all sounds
I have not done this yet. But a project file will have all track sounds and the sound pool. When you do the transfer, those sounds will not be in the Drive+ banks of DN2, which might be where you got them from on DN1. But they will be in the project. [Edit: not quite right, see two posts below for sound pool complications.]
I Took 45 minutes to play with my DNII this morning. This machine doesn’t stop to surprise me, by far the best one I own/owned and I owned a lot believe me. So deep. A masterpiece. It makes me want to sell everything else and buy a Typhon again which is in the same dream machine category and should pair very well with the DNII.
This one depends. Importing projects without sound lock plocks is a breeze. If you have trigs with plocked sounds from the project’s sound pool, you need to manually import the same presets to the exact slot in the project’s sound pool for those plocked trigs to work. If you don’t do that, there will just be an init patch playing back on the plocked trigs.
Oh, Is the sound pool not saved as part of the project? The sound pool is part of the project according to the data structure in the manual.
Ah ok, think i have only one project that i want carry over anyway, so not so many plocks to fix, the rest projects can stay like a backup on computer only because those is already recorded tracks or only bad sketches
I haven’t investigated this in detail as I don’t have many projects with sound locks. But I can confirm sound plocks don‘t work if you import a DN1 project. It’s the same as when you copy a ST pattern with sound plocks to another project.
Don’t you think it would work if sounds corresponding to Sound Pool are loaded in DN2 and assigned to corresponding slots ?
Don’t know what exactly you’re saying. I‘m sure plocks work again if you assign the same sounds to the exact same slot as in the original project. That’s how it works on ST. If the sound pool is imported with the exact same sounds in the exact same slots, as has been mentioned above, I don’t know why patterns with plocked sound locks don’t work from the start after I import an OG DN project.
Not that important to me so I won’t research, just wanna let people know that for those who it is important to, might do some research before buying if it’s an issue for you.
Sounds like maybe a bug in the project backup or restore then if the sound/preset pool is not populated as it is clearly part of the project. I wonder if it’s an issue for DN1 to DN1 as well?
That’s what I meant.
From my experience recorded analog sound is only more bass frequency, so you can put eq to make it sound analog, its the not recorded analog sound that has that true analog 3d feeling
I’m glad to hear that !! I’m already working on it (as often as I find the time) … but it will take a while.
More low end is certainly an important factor for analog sounding sounds but many other sound design elements are important and decisive like oscillator waveforms, timbre, detuning, oscillator drift and filter settings. Just boosting the low end with an EQ won’t make it sound analog.
There are already some in this thread, @Jeanne posted some, others provided examples of A/B comparisons of ST analog machines and Wavetone (can’t remember who).
I think it depends on how much of an analog snob you are. DN II will probably never sound as alive as a real analog synth, but if you’re not totally picky about analog, it should get the job done for you. You definitely get the directness of making subtractive patches now. I can make the kinds of mono bass and lead patches I use SY Raw or DVCO for on my ST with Wavetone. But it will probably be harder to make lively pads with DN II that will sound exactly like thoese on a Sqeuential or Oberheim.
I think its also the sound of the filter, its sounding a bit plasticky, i belive its a bit to exact. There are good sounding filters in the digital realm, i dont know the math for it, but UhE , Fabfilter Vulcan can do very convincing sounding digital filters. I think a dedicated pitch envelope, and oscillator instability could possibly help to get better results. (Yes, with 1x LFO you can modulate the pitch, but a dedicated envelope could surly help.)
I have the prophet 12, with digital oscillators, but with a analog filter, and it sounds very very analog due to this. The oscillators are generated from sharc dsp. I think it plays a major role overall, and there is a reason why dsi did this, and if it would be easier as digital chip, they would do it.
It also needs tuning from time to time on the prophet 12, having a good sounding emulation would be more favourable i think.