I spent the past year building a Video Synth for iOS

In terms of processing power the iPads are really starting to catch up to the MacBooks and this is becoming less of a barrier. It will only improve over time.

I know Touchdesigner is going through a Vulkan compatibility layer for all of their GPU instructions for cross-platform/code-portability reasons. But every translation layer you go through slows things down a little. Many other apps go through a game engine which is even slower. So this might be an issue for performance.

Chromatose uses Apple’s native Metal APIs in order to be as performant as possible. I believe this is why I’m able to get the performance we see today. And many more optimizations are still pending.

I think the bigger issues is that they’d have to completely rebuild their UI for iPad. I’d guess this would take a very long time or be enough of a hurdle to not bother. Just building the UI for Chromatose was more than 50% of the work I’d say.

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I’m using M4 iPad Pro, and Chromatose crushed several times. I also notice latency when attempt to control parameter using MIDI CC. It seems it behaves better when I set render resolution to 1280 x 720. Is there any workaround for these issues?

This app is sick and exactly what I’ve been looking for, love it!

As we discussed elsewhere, the issue seems to be that iOS sometimes kills apps with high memory usage when in low-power mode. Best to avoid using Chromatose in low-power mode. If you still have problems hit me up via the contact form on the website.

Thanks! Glad to hear. Even more features coming soon!