and at min 4:16 circa, he start to tap on the same pad but sounds (to me) like a round robin (or whatever…i just got the needing for a sort of round robin for lively fun) of a loop being sloweddown…
It is a really easy thing to accomplish in Battery (NativeInstr) but i want to do this with OT, sh**T!
So…
get a Static on T1
put a nice 2 bars loop
slice it in 8
-PLAYBACK-
Slice ON
LEN on SLC and value something like the number of slices or something less (up to you)
-AMP-
HOLD not really important now
REL 110 (or less…your taste)
LFO designer
divide the 16 steps by the number of slices, so, here, 16/8 = 2.
•Design this:
step 1-2 @ 1
3-4 @ 2
and so on till value 8.
•destination of LFO to START parameter
•select the right wave (T1)
•sync trig (really important)
• speed = depends on how fast you want the round robin is performed.
…for 2 bars different settings exist, one could be:
•SPEED 32
•MULT 4x
So…
Once you trig the track you should start to jump in round robin mode between the slices. Just hitting trig track1 like a dumb brings some fun =)
EDIT
Im still testing this…
Now it looks like something has changed because the slices are not being triggered correctly-------I’ll check later after work
So, having that 32 steps loop sliced in 16 - placing a trig every 1/8th over a 2 bars pattern, should work like a Create Linear Locks without locks…
So playing the track externally with a nice controller would bring (if used as a copy loop, over another track, similar or not) nice fun for variations.
I’ll post more stuff as soon as i get more confident with this feature.
oh, nothing really fundamental. Just a crazy sharing of myself trying to hang with the control of internal structure of OT, that it’s so deep and full of potentials , but sometimes its control get a bit “loose”…
Just a sensation and a share, hope you d0n’t mind
Just took a drumsample, sliced it into 32 parts (didn´t care much for it, just had the OT do it with the Zero crossings). And had the LFO controlling the Start parameter, random LFO waveform, mult = x1, speed and depth =127, plus of course Sync Trig. Then just layering out a trig sequence in the grid.
Since that drumsample got the kickdrum quite prominent, many of the slices are the kick of course. But remaining are variations of toms, snares and fills.
And just as you pointed out, one finger re-triggering that track picks any slice randomly adding unknown (but not to many) variations. Great fun!
Question:
If/when you´ve made an slice grid, are you able to adjust each of the slices start/end points in the audio editor as well as preview them?
If so how, there must be something I´ve missed because I can´t acheive any of above even though I´m following the manual (correctly I think).