How do I approach (re)creating these wet and hollow sounds in this track?
I tried fast LFOs on delay and reverb sends, as well as on filter ENVs, etc. but I can’t get close to anything like that.
There’s a kind of low woodblock sound, then a wobble bass, and then a pad. Which one of those?
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The wobble bass, and the percussion/clap that starts around 0:49
wobble bass = FM with operator values that are slightly off* create the wobble
*for example, 0.95 (off from 1) or 1.93 (off from 2 = square wave)
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