Help with a sound patch on Digitone 2

How do I approach (re)creating these wet and hollow sounds in this track?
I tried fast LFOs on delay and reverb sends, as well as on filter ENVs, etc. but I can’t get close to anything like that.

There’s a kind of low woodblock sound, then a wobble bass, and then a pad. Which one of those?

1 Like

The wobble bass, and the percussion/clap that starts around 0:49

wobble bass = FM with operator values that are slightly off* create the wobble

*for example, 0.95 (off from 1) or 1.93 (off from 2 = square wave)

1 Like