pretty much yes
personally I don’t really notice that anymore, it’s just a thing I got used to with the many quirks of the rytm and it really doesn’t bother me, and honestly after 1.70 it even bothers me less because before 1.70 it would click as hell regardless of the attack (and on choke tracks as well), so things are much better now in that regard.
what you can do to mitigate things is perhaps bind the attack/decay to velocity mod, or if you’re using a perf you can do the same, if one goes up the other goes down, something like that, other then that you might wanna open a ticket to support…
couple more ideas:
- filter - creating attack with filter can be useful in certain scenarios
- lfo - trig/one mode and create the attack with it, guaranteed attack on every trig

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