While scratching my head and experimenting with this today, I realized that pads in a choke group share the amp envelope, which is kinda logical if you think about the analog circuits, eg the rimshot/clap are sharing the same circuitry.
So if you have a looping or extended sound with a long attack set for the clap, the envelope (and thus the attack) is only retriggered when the clap decay is finished…and if you hit the rimshot and clap in rapid succession, the hold/delay on the rimshot amp envelope is also carrying over to the clap (and vice versa).
Once I realized this everything got a lot more manageable. I still find the design choice around envelope triggers a little strange, but at least now it is predictable. This also allows for some sneaky tricks with p-locks or LFOs, since any pad in a choke group can partially affect the way the other pad will play back on the next next trig. The more I use the AR, the more it feels like an electronic version of a real drum kit, where the physical connection between different drums causes the to interact with each other in unexpected ways.
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