Cocker
5
Just tried it there. Both methods give similar results. Setting both LFOs to the exact same settings (except second LFO set to sine or triangle as sicijik suggested) works best. The ENV method kinda works also as long as both envelopes have a smooth attack and release and LFO is set to trig.
Although I don’t think it’s a smooth random in the traditional sense as you can still hear the hard edges to the random waveform.
Just noticed adding a small amount of the FAD knob adds some slew to a straight random waveform aswell.
On a side note, here’s something avantronica pointed out in another thread about the LFO that comes in handy when mixing mod sources. Especially for this kind of thing
Setting LFO speed to 1 and multiplier to x128 gives an exact 1 cycle of the LFO over 16 steps (1 bar) for sine, triangle and square. Following from that a speed of 2 will give 2 cycles per bar ,a speed of 3 will give 3 cycles per bar etc.
With random wave form it’s slightly different (it appears to be 16 times faster than sine, triangle and square). Setting LFO speed to 1 and multiplier to x128 gives 16 random random cycles per bar (1 every step). So with the random wave if you set the speed to 1 and the multiplier to x8 you get one random change per bar.
I had kind of been using the speed and multiplier settings backwards before I tried this. It’s nice to be able to operate the LFO and know exactly what it’s doing in relation to the sequencer