Sorry if this is a simple RTFM or posted elsewhere but google didnt answer my question. Can scenes be used to control fill condition? Meaning could I have a bunch of trigs set to Fill and have a scene assigned to turn on fill mode?
No, but you can use the crossfader to control e.g. the level of trigs with trig conditions.
Would you mind giving me an example? I dont think I understand what you’re describing.
Scenes override plocks.
Plock some trigs with VOL = -63 value
Scene A neutral, scene B with VOL = 0
Plocked trigs become audible moving crossfader from scene A to B. You can add trig conditions.
It wouldn’t work as FILL which can cut other samples with /FILL. Works with short sounds.
Thank you, that is something I may utilize at some point but doesnt work with what I’m picturing.
Can you describe what you wish to achieve?
There might be an alternative path…
What I had laid out in my head was a flex track for live sampling the master:
go through the glitchy random slice process
change the first trig in the pattern to be slice 1
set the rest of the trigs to have a fill condition
set the flex machine to use time rather than slice for length so when not engaging fill slice 1 plays all the way through the sample
Then what you have is one track that could be used for glitchy resample stuff, and more traditional master effects type scenes which would eliminate needing track 8 as master to do those master effects opening up a track for other stuff.
Seems doable.
What about sampling CUE?
If you sample MAIN it can be problematic for feedback and/or doubling reasons…
You can play the sample normally with several slices and linear locks.
Is there a list or graph somewhere od what can and cant be connected to a scene? I havent found one myself and I feel like itd be super handy if anyone has seen one floating around!
All track parameters except setup pages, including XVOL and XLV = 31 parameters per track (see below).
Mixer menu : XDIR AB, XDIR CD
31 x 8 + 2 = 250 assignable parameters.
Totally in the manual and I missed it haha, thank you! I ended up with the OT in a trade so I’m playing around with different use case ideas to see what fits for me, theres so much possible consulting the manual can get a little overwhelming itself!
If I had linear locks placed and set a sample and hold lfo to select random slices I think this would achieve the same effect as what I wanted to do with the fill condition.
What I had been trying to do was come up with away that I could cut a loop and have it play straight on one scene and randomized order on another without needing to add another track with a different sequence of the same audio. For some reason I was thinking that an lfo wouldn’t override the p.locked slice but the p.lock interacts with the lfo, if I was using a trig lfo it would start from the p.lock not be canceled by it.
That’s what I suggested above…
Lfo can modulate any parameter, even controlled by scenes, plocks.
Lfo > Scenes > Plocks > track parameters
You can assign lfo depth to scenes…
You can also plock different lfo depth, and set a scene to Depth = 0.
