EDIT: This ended up being a very long thread, so I thought I’d summarize the key findings we uncovered here in the first post.
My key goal was to use the Octatrack for “sound on sound” type looping in which I leave the recording buffer always overdubbing audio. That could be a track onto itself or a track onto another track, both potentially with external audio coming in. That took some dialing in.
- Some of the effects (filter, for example) will cause issues. Best to switch them off. In my experience, EQ and Lo-fi are ok.
- I think some care needs to be taken with the other settings on the Octatrack such as various volumes, time stretch, etc. See how I set it in post 34.
- Clicks are often introduced when the playback trig restarts the buffer. Only some combinations of tempo and record buffer length eliminate these. I posted a spreadsheet and the math behind it in post 83.
(Back to the original post)
This is probably common knowledge, but it took me a while to figure it out. I do a lot of live audio looping with long loops. For example, I’ll have a 32 step buffer on T1 that starts on 1 and a 32 step buffer on T2 that starts on 33. T2 records T1 as it plays back, T1 records T2 as it plays back. In principle, if you don’t change anything then it should be an infinite delay line.
But I was getting intermittent clicks when the handover happened. I did all the standard stuff of tweaking FIN, attack, decay, etc,
The culprit was the filter that is inserted by default. Once I removed that, clickless looping bliss.
Probably common knowledge, but figuring that out really unleashed some of the capability I was seeking from the Octatrack. You can loop long sustaining sounds with no concern.