i’ll keep guilt drone spamming, but with requested context below.
i used an LLM to create my own spec generative system with 111 patch parameters. 32 harmonic drawbars. 10 LFOs. 10 audio-input envelope trigger routes and 14 xy morph banks for each section that have a perlin noise walk.
sections include Foundation, Spectral Shape, Timbre Sculpt, Partials, Motion, FM, PM, FFT, and Reverb. You can shape pitch, partial count, brightness, formants, detune, ripple, blur, envelopes, stereo width, drift, and phase, then push the result through spectral freeze, feedback, shifting, and time-smear processing.
it also includes a convolution reverb with 44 sampled spaces. there’s a master fx section too with 8 band eq.
it’s producing harmonic drones/textures, spectral washes, wafty atmospheres and soundscapes. these can slowly evolve over hours or be intense fast moving patches. the visual system is just for sharing patches here.
when you tweak it in real time things can become more humanised and dramatic, and then processing through external hardware adds another dimension.
but for now i generate a patch, tweak and listen, and can be bemused, disappointed or transported.