Yeah, another brilliant album, Panda Bear - Person Pitch, has a lot of samples, loops, editing and overdubs.
I think that fundamentally though, the viability of this option is limited by the creativity of the musician / engineer.
Just to touch on this, I know it’s wholly dependent on any one person’s creative process, but I have worse luck when I’m trying to be creative on a mental (or recorded) grid.
I feel like you have to think of audio more like overlapping waves in the ocean: they are rhythmic and they blend seamlessly, but they are not following a rigid schedule. There is a force which keeps them in time, but they are not in perfect linear time, it’s everything working together which keeps them sounding and looking seamless.
This is part of that problem I mentioned before, of recording in multiple sessions with a bunch of different jams, because there are ways to smooth the edges and transitions, but as you do so, you move further and further off the grid. If you’re lucky you end up with an “on the grid” sounding performance.
If you always record in an environment where a grid is ever present, you might have to step out of that arena and try working with the sum of it’s parts, i.e. the stereo track.
Not saying this is “The way” or the only way, but I think that part of this creative editing as a form of symphonic arrangement (for lack of a better term), stacked or overlapping compositional methods, do not always live “on grid”.
It’s something to at least try, if someone has been doing it the other way round. It’s not to say that “clips” are a bad way to work, but I think you get the feel of adjacent loops when you work that way, when what we really want is something that feels cohesive as though it was scripted to be that way. That’s usually my goal at least.
Also, this is not to say you should make the beat intentionally drift or anything like that, more that not every section of useable audio has to be cut precisely on the structure of the grid.