I finally received my DTII back from repairs and I was able to conclude my work on the long time coming Drone preset pack!
Check how it sounds here:
More info: DROWNED! is a preset pack for Digitakt II, and it comes with 50 nasty, evolving drones. There are two variants of each drone preset: Clean versions for meditative, mesmerizing sounds, and then there’s Headcrusher versions which would blend right in if heard at a Doom Metal festival!
Headcrusher variants are processed through the insanely gritty HEADCRUSHER Ableton Live Rack created by Primal Guitar, who graciously shares this gem of a sound design tool for FREE on their page. It has this interesting quality that makes every sound you feed into it feel like a guitar orchestra playing from the depths of hell! (You can grab it here: PRIMAL GUITAR )
If drones are your thing and you need a versatile drone preset pack (and 50 samples you can mangle to the hell and back) grab it here: DROWNED! - A drone pack for Digitakt II
Ohhhh boy! Hold the phone, folks! These sound absolutely fan-tas-tic! I’m over here grinnin’ like a kid on Christmas morning! You hit the nail on the head with this one, my friend.
Great work! Noticed that they won’t work on older DTII firmware, and this maybe a dipshit question, but I’m guessing they don’t translate to OGDT, then? But I suppose the RAW samples will. I’m not versed on compatibility between I and II enough to know how and if it’s possible to shoehorn them into the OG.
hiya!
here’s the bits related to DTII specifically:
Presets make heavy use of DTII’s 3 LFOs per track
Source samples have some stereo content
Some presets use Comb Filter of DTII
but still, it would be possible to use the source samples in the OGDT because:
Transfer should take care of summing the stereo samples down to mono
All samples on the Clean set (and most samples on the Headcrusher set) are seamless loops
The source samples carry most of the heavylifting in regards to “character” of the sound and most of them have a “slowly evolving” character baked into them already. all LFO work on DTII is either slow LFOs modulating Filter and sometimes Pitch to make them evolve for even longer periods of time, or Random LFOs with slow Slews to add some unpredictability.
So IMHO it’s possible to achieve more or less the same results (minus Comb Filter) with a little less “movement” in OGDT as well, but since I don’t have my OGDT to test anymore, I can’t “officially” support OGDT.
as mentioned, the pack’s real character comes from the “source samples”, and the DTII work done on top of them is only “one way to skin a cat”. I created 50 presets based on 50 samples as to merely demonstrate “what could be achieved” using these samples as a source, but I think it’s relatively easy to quadruple that amount by mangling them on DTII (or even OGDT). i thought it’s better to incentivise the user to “sculpt” them further instead of providing 200+ presets, increasing both my workload and the price of the pack (and personally i’m not a big fan of “presets”, i give more value to the “samples” because you have limited preset slots in the device, whereas the amount of samples are only limited by the +Drive space. and a sound you “sculpted” in a track can live within that track only, it’s not required to store them as “presets” to use/reuse them.)
yeah most probably picks just the left channel, that’s one way of “sum” (maybe not grammatically correct heheh, like LSum in some of VCV Rack modules?) . so perhaps it’s possible for a OGDT user to split my source samples into 2 mono tracks to have different flavors? there’s not much “modulation” going on in the stereo field of my samples, maybe some “spatial” data, so samples should sound more or less similar in any case.