Digitone II Tips & Tricks

Agreed! or a randomize arp page function

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That’s a totally different thing.
I’m talking about a random mode for the note order.

the Liven Ambient 0 has that!

You can put a bunch of trigs in and ask the sequencer to jump between random trigs or groups of trigs. You can also adjust probability at the same time, so that sometimes the sequencer doesn’t play at all. Super great feature on this little synth.

Would be nice if Digitone had something similar.

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Reminder: this is less a place to ask questions or talk about feature requests, than sharing to other users some tricks you’ve found.

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@mpiecora is taking us into to the nasty zone with some helpful sound design tips

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Is there a way to disable the master overdrive for both inputs?
I’m plugging a synth into the external inputs to take advantage of the compressor/sidechain, but the master overdrive completely ruins the incoming signal…

No, it’s on the master including the inputs, iirc.

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This also applies to the other digi boxes.

“Sidechain” EQ on a bass.

If you have a long sustained bass note and a kick playing over top, and regular sidechain doesn’t quite clean up all the mud, you can use a one shot ramp LFO, or saw LFO set to half cycle to control either one of the filters to highpass or cut a frequency whenever the kick hits. By using trigless locks on the LFO depth you can apply the effect to sustained bass notes.

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Turning the Digitone II Arpeggiator into a Stepped LFO (Key Tracking Trick)

Hey folks,
I don’t know if has been posted yet, but I stumbled upon a fun little trick on the Digitone II that effectively turns the arpeggiator into a stepped modulation source — kind of like a user-drawn LFO. It’s simple once you see what’s happening, but the results are wild.
The core idea

Normally, the arpeggiator transposes incoming notes according to your pattern of offset steps.
But if you neutralize pitch tracking, the arp can no longer change pitch — yet its offset pattern still runs in the background.

That means you can repurpose it as a rhythmic, stepped modulation generator.

The setup

  1. Go to MODULATION SETUP → KEY TRACKING
    Set SYN PITCH to -8.00.
    This completely cancels out note pitch — every key you press now outputs the same base frequency.
  2. Enable the arpeggiator on your track.
  • Mode: True
  • Speed: 1/16 (or whatever clock division fits your groove)
  • Range: 1
  • Note Length: around 1.75
  • Arp Length: try 15 for a non-even cycle
  • Then draw an interesting OFFSET shape on the steps.
  1. Play a note or chord — and notice that pitch doesn’t change anymore.
    Instead, the arp’s offset pattern keeps running, effectively acting like a stepped LFO synced to your clock.

What’s really happening

When key tracking on pitch is set to -8, the keyboard’s pitch scaling is inverted and cancels the note value itself.
The arpeggiator still steps through its offset table, but since the pitch engine no longer responds, those offsets behave like modulation data rather than transpositions.

You’ve just converted the arpeggiator’s offset lane into a modulation sequencer.

Creative uses

  • Modulate FM ratios or harmonicity for rhythmic timbral motion.
  • Use uneven Arp Lengths (13, 15, etc.) for evolving, non-looping mod patterns.
  • Map Key Tracking PITCH to a macro to morph between normal pitch behavior and pure modulation mode.
  • Combine with LFOs for hybrid modulation shapes — e.g., arp as stepped, LFO as smooth.

TL;DR

Set Key Track Pitch = -8.00 → the notes are “frozen.”
The arpeggiator offsets no longer transpose notes, but keep running → effectively becomes a stepped LFO.

I’ve been experimenting with this in FM patches where the arp drives ratio or harmonicity instead of pitch — it opens up some interesting rhythmic textures on percs, especially when paired with polyrhythmic arp lengths.

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So finally bit the bullet and started to arrange on my DN2 & DT2, the DN2 is sending MIDI to DN2. What’s blowing my mind is that when I select a pattern on the DN2 it reflects that on the DT2 as well!?? Didn’t know they integrated so well together! Is there any other tips/ tricks which boosts their ability with integration? Sorry this isn’t a tip or trick but wasn’t sure where else to post…

If You’re not sure, just start a new thread with Your question, simple as that. This tips and tricks list becomes less and less useful when people start asking general questions here and there.

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These sound so good, put the project on dn 2 today. Pretty wild how uncanny these rides sound.

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More LFO

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Preset Pool + Arp for DN2 Percussion

I still think the Preset Pool is the best thing about the DN2/DT2, and here’s what’s become a killer feature for me on DN2:

The arpeggiator allows for complex and rhythmic sounds on DN2—tom fills, snare rolls, hat shuffles, etc—i find the quintuplet divisions with 5, 10, or 15 arp lengths especially useful for swing. The keytracking macro lets you cancel pitch variation (tune =-8) so the arp note values can apply to decay, LFO depth, etc, for open and closed hats on high and low notes, for instance.

Putting these arp sounds in the preset pool, individually or a full kit at a time (Kit menu has a left-side menu item, “add Kit to Preset Pool”) means you can record these sounds to the sequencer or play them live. (NB: arp settings cant be changed on a sound-locked sound in the sequencer, so the rhythms are committed as-is)

Finally, using the Key tracking mod on FM Drum (tune -8, then balance between tone, noise, and transient PCM), it’s possible to make a 1-sound drum break (low to high notes play Kick-snare-hat), or top percussion loops. Load in a bunch of variations into the preset pool, and it’s a magical jungle wonderland.

I currently have 3 kits i load into the preset pool: hat variations, snare-tom fills, and full breaks, and I use them either for laying down percussion lines or for fills or performance.

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oooh, it didn’t even occur to me to modulate/p-lock presets that have similar sounds but different arp. that’s so good!

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Could you illustrate your idea ?

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