yeah soundlocks can also get you into trouble, especially with soundlocks that have the arp enabled. (The digitone saves the arp as part of a sound) cool for doing more complex drums on a single track. Cool stuff but very unreliable.
Also don’t forget that it isn’t just crashing, stuff goes wrong way before it wil crash. Wrong as in it wil not correctly play the sequence. For instance:
Soundlocked arps on T1 affect the arp on T2 while voice stealing is off . (see my earlier post for a demo)
There is clearly something not working as intended in the interplay between voice allocation, the arpeggiators and soundlocks
@Prof_lofi
Yeah from what I’ve seen of Elektrons response, is that they genuinely underestimate the impact of the arp bug(s). It’s not a minor issue at all. It’s just easy to not notice and/or attribute to user-error… until it crashes of course.
Once I became aware of the bug though, I started noticing it in the majority of my patterns. Among the userbase it affects a vast amount projects if not the majority (of the even slightly interesting ones)
(Which also means that all those affected projects will not play the same pattern anymore, after this get fixed)