Thank you, both! Tremendously helpful.
To clarify:
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I was basically just asking what the sample direction “FWD L” and “REV L” do . It sounds like they’re needed to make the loop parameter do something?
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If you look at the sample direction param in the Src screen while playing, it doesn’t say “FWD”, for example, even if you’ve set it to that; it says “PLAY”. But “PLAY” itself is not a selectable option within the sample direction param, so I’m just wondering what this means.
As for sounds, cool, so does this mean if I select a sample, apply a load of mangling effects to it (change its start/end, filter, whatever), then save it as a sound, that saved sound has my changes baked into it so I can easily use it in another project? Is that the general sounds vs. samples idea you were referring to?
Further questions (if I may!)
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Am I right that trig conditions are the key to getting something to happen every N times a pattern plays, e.g. if my pattern is 4 bars but I want something to happen only every 8th bar?
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Could anyone suggest which cable I’d need to live-sample into the Digitakt from a Zoom H1N recorder? Again, I realise this is a super basic question but I’m new to this.
Really appreciate the help!