Thank you, both! Tremendously helpful.

To clarify:

  1. I was basically just asking what the sample direction “FWD L” and “REV L” do . It sounds like they’re needed to make the loop parameter do something?

  2. If you look at the sample direction param in the Src screen while playing, it doesn’t say “FWD”, for example, even if you’ve set it to that; it says “PLAY”. But “PLAY” itself is not a selectable option within the sample direction param, so I’m just wondering what this means.

As for sounds, cool, so does this mean if I select a sample, apply a load of mangling effects to it (change its start/end, filter, whatever), then save it as a sound, that saved sound has my changes baked into it so I can easily use it in another project? Is that the general sounds vs. samples idea you were referring to?

Further questions (if I may!)

  1. Am I right that trig conditions are the key to getting something to happen every N times a pattern plays, e.g. if my pattern is 4 bars but I want something to happen only every 8th bar?

  2. Could anyone suggest which cable I’d need to live-sample into the Digitakt from a Zoom H1N recorder? Again, I realise this is a super basic question but I’m new to this.

Really appreciate the help!