Here are some notes on what tips he gave:
Adding movements to HH. Modulating the volume of the HH is frequently done. Rather than changing the levels per step, or using a LFO, record changes to the velocity in live recording mode.
Adding groove to HH. Choose a 14/16 step length for the HH track.
Fills for snares. On page 4, create a fill with trigs on steps 14, 15, 16. Add a retrig to step 14. Then to steps 14, 15, 16 apply filtering, add reverb. Make the fill only appear every so often by making the trigs conditional.
Creating a less stale beat. Snares lend themselves to microtiming, simulating a real drummer. Randomly change the microtiming across the pattern.
One page 4-4 kick drums. By leaving the track for the kickdrum to one page, one can easily mute and add the kick drum, without entering the mute mode.
Removing clicking sounds from sample manipulation by adding a little bit of attack to the AMP envelope.
The note symbol on the envelope imdicates whether the Hold length is determined by note on/off events or by how long a key is pressed.
Undo performance tool. Having a pattern, one can copy the state of a pattern into the buffer, make further tweaks, and then with the paste command return to the previous one. Applying paste a second time will undo the last paste.This way, one can toggle between two pattern, without saving them. If the first pattern already was differnt to the saved pattern one can switch back to that first one by reloading it. This UNDO also works with clear, copy, paste on the parameter pages. Press the button below the knob and press the record, play, or stop button. Pressing the same button again is an UNDO, so that one can use this as a performance tool.
Creating breaks with pattern mute mode. Enter the purple pattern mute mode by pressing TRK and Bank TWICE. Muting now a track, and realising thereby a break, one can return to the full loop by jumping o a new pattern.
Emulating a sidechain ducking effect. Using an LFO assigned to the volume (or overdrive), using the sawtooth shape, in sync with the bpm, depth of -64, and the LFO being trigged with the sound.