That’s hard too. I think of Oddment’s Groc, ( who took long range “pre-orders” with a flexible schedule in a very much crowdfunding approach ).
The Groc is such a complex software product, that you can’t fully anticipate as a developer, where it will end up. But that is a good thing. Ideas are continually presenting themselves, as you do a design, which means you are on to a good thing. I also think Oddment is intentionally keeping part of their plans under wraps.
It’s when you open up this process to the outside world, that may or may not understand how this works, especially when you get compared to others that really botch it up, that you can be misperceived.
ADDED : Or maybe you’re not being misperceived, and really are about to botch it !
My impression, and it is only a shadow of an impression, is that the Granio may just have been put on KS a few months too early.
i dont doubt it, but it does seem to be the hard work that is required when making these claims. the money where the mouth is. im not an expert, just making some anecdotal claims and could be wrong but the number of projects that claimed similar things to expansive firmware updates that actually followed through past a 2.0, much less a 3.0 level firmware could probably be counted on one hand.
If you’re backing or launching a crowdfunded music product, it’s worth knowing when a campaign crosses into “securities” territory, especially with revenue shares, early-backer perks tied to profit, or resaleable tokens. That’s when the SEC starts paying attention.
Regulation CF is the key exemption most use to stay compliant while raising up to $5M from the public.
My attempt at efficient market analysis fails completely. I can’t think of a single use case where this device is preferable to alternatives but it still got funded. What am I missing?
It looks like a fun little toy for toy instrument money. Perhaps a desktop something for a beginner to mess around with for little to no money before committing to anything more complex or expensive. It’s also a low risk project as how on earth could they fail to deliver.
Anyhow, with a very low funding goal 112 people out there have coughed up the cash. Well done to them. Not that it’s anything I’d consider buying.
You speak the truth but I still can’t wrap my head around it. For it to be a functional toy, my first suggestion for improvement would be to have large triggers for each channel on top. Setting it up and running midi to it seems like a couple of levels of involvement too high for a toy.
That’s the thing about kickstarter, right? A lot of projects don’t have any experience thinking through product. So you end up with boxes full of contradictions. Like a toy-device that nonetheless requires a MIDI sequencer and at least 5 channels free on a mixer but somehow still dedicates all its pots towards the (redundant, due to mixer) control of levels rather than any sort of variability in the sounds that would make them meaningfully different from static samples of the same.
I feel like there’s a chance this would have sold better as a DIY kit, honestly. Seems like it’d be more fun to build than to play. I bet circuit-benders will have some good times with it regardless.
Four voice polyphony, with micro tuning, wavetables, audio looping, and a large multidimensional playable surface, and a bending interface pad area, and a sixteen step sequencer.
This is still a relatively early prototype so expect quite a few physical changes. When this is ready to go they’ll launch it on Indiegogo. They are also working on the sound for this too. Will be interesting to see how this develops.
You can lock in a 200€ discount by supplying your contact email.
Tchu posted about this earlier. That thread is on the Beats FM and VCRadio radio tuning synths, so posting here on XTRIKE, or in the Gear In Progress thread, or starting a thread is good.
Based on the Daisy ( two of them ), so another design win for Electrosmith.
I saw this a few weeks ago. My reaction to seeing it was ‘woah cool, this looks super interesting!’ My reaction after hearing it…not so good. I still think the concept has potential but someone needs to tell them their demos are bad.
In contrast I have absolutely no interest in handheld gaming but if I had a Sugar One I would definitely be cool and also I would be 20 again. That’s how you sell a product.