Yes indeed. I ended up assigning it to the trigger finger sliders instead so I would have a visual cue as to what was active since there are no LEDs. Basically I have 4 sliders with 3 velocities assigned to each so I can slide from bottom to middle to top to trigger scenes. It is easy to hit your position and you can switch scenes super fast.
Then the pads I use for performance triggers. This leaves the RYTM fairly open for mutes and I have 8 dials in the TF I could assign to something… But I am going to get cozy with what I have set up now. It really opens up the performance side of the machine.
I have another program on the TF that is set up for finger drumming. The pads are wayyyyy more responsive than the AR.
Next up I want to perfect a 3rd program on the TF for assigning each pad to trigger a slice in a sample chain is velocity mod, effectively I can turn one single track into a multi-sample spread. I got the sample start working decent by assigning the velocity mod but for now am just using amp decay to make the sample chain just play one hit. I think I need to assign the sample end to be velocity based as well because I am getting little clicks and such.
I got this idea from someone on this board. Does anyone have advice on setting this up?
Also, big up Adam Jay for pointing out the benefits of sample chains.