You could have fun with scenes. I’m fairly sure that if a scene doesn’t define new values, then they remain as you transition. So you could set up a scene to quieten the pad, another to quieten the kicks. Start with no scene, crossfade to the one that kills/brings in the riser, then cross to the one which kills the kicks… then back to “no scene”.
This way, you introduce some element of performance variability, and risk of mistakes. Which is fun 