I just encountered this interesting quirk of design on the Monomachine. I lost Track 6 in a project, and spent the past couple days messing around with doing backups and starting fresh projects. Every time I went to re-create the project the same way, it would lose Track 6 entirely, no matter how it was routed or what kind of Machine was on the Track. It was the same across all Kits and Patterns.

I found out that it has to do with what MIDI channels the Tracks are set to use. If you set the Base MIDI Channel to higher than 11, the Monomachine loses the ability to talk to some of its Tracks.

It seems that at the core of the MnM it’s using the MIDI channels for the sequencer / keyboard to talk to the Instrument Tracks, even if you set Channel Span to 0. If the Base Channel is 12, that means that the 6th Track is set to MIDI channel 17, which of course is no good. If the Base Channel is set to 13, that puts Track 5 on chan. 17 and Track 6 on chan. 18, and so on.

I’ve tested this with some old projects and it seems to consistently cause the problem. Base Channel has to stay at 11 or below to keep all the Tracks active.

Pardon the thread-necro, but I didn’t see any posts about the root cause of this problem.

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