Can't get the kick to sound right!

To me to get really another Level in the Drum Layering, i would prefer to have EQ/Filter capabilities on both the Synth page and the Sample page rather than only on Amp page. We only have the Start parameter to get things right and it’s a bit of a shame in some way.

So i recommend you to Try if you can this (because of the trick on timing kind of explain how to deal with only the start parameter :

Layer 1 : The Click sound
Change the sample start position to 1.59ms. Also, set the decay to around 6.76ms. Lastly, turn the volume up to 10.3dB

Layer 2 : The Punch sound
Start to change the sample offset to 2.38ms. Then turn the Decay down to 300ms. Also, set the volume to 1.71db / filter button and select HP 1 and Freq knob until it is set to 30.0Hz

Layer 3 : The TONE sound
click the button “Soft”. Set the Decay to 4.05s. Volume down to -1.00db. Use the knob “Transp” to adjust the pitch of the tone for match with the key of the song :wink:

But you will have to adapt that because it’s a Layering of 3 parts to recreate. According to Vengeance METRUM we can really achieve that with OSC + Click (so SYNTH + SAMPLE) The trick with small amount of reverb can be shaped and gated by preparing the click and the reverb and made a single element. So you can keep your Tone/Punch CLEAN

Also i recommend to anyone to observe and listening how gold baby prepared his collection Dirt and Layers :

http://www.goldbaby.co.nz/dirtandlayers.html

Because it’s exactly what we talking about… But to me as the analog RYTM is not perfect on tools in SYNTH ans SAMPLE especially on EQ/Filter to really shape both layers. I recommend to prepare or used prepared materials to get really proper Drum Layering and Clean sounding Results.

Cheers :wink:

NB : listen Dirt and Layers demo Dry Boring and Same with the used of the Layers, Hugo made a pretty good job on this layering collection… GoldBaby are recover from an accident or something… his legs is very damaged :frowning: he come back Later when recover on his sample collection

Also don’t forget the old-school trick of Drum Programming, if you’re looking on some old grid, finally there’s a natural drum layering by the past done simply with the closed hihats on every kick, open hihats in between… That programming of a closed hihats on the kick already provide the click sound on the kick so maybe… stop to only use a open hihats :slight_smile: and bonus it’s groove better with the natural choke group provided by the share voices of the RYTM :stuck_out_tongue:

and crank up the volume of hats there’s too low… i don’t know why these voices are so low in volume than anything else :stuck_out_tongue:

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This thread has been super helpful. I’ve gone back and added the peak filter to my kicks and what a huge and beautiful difference. Working on the pitch lfo now.

i usually build a standard kick and send it through a bunch of hardware or software. for example through delays mostly moogerfoogers, eventide space (mono), sherman etc. than laya three or four pieces. very good is the multimode filter of the octatrack because the ressonance boosts the shit outa each sample. then eqing a lot. resampling mangling again,…

the sherman rodec got unreal ressonances for boosting lower ends

  1. LFO on Tune
  2. Filter to find Frequency fundamental and then you track it to get or the fundamental or the harmonic (regarding the key)
  3. Tune the body of the Kick in the Key (Root note for Bass generally)
  4. Don’t forget you can use Bass Tom also :wink:

Tricks for the Top Layers :

  • Find all your favorite kick and filter the low end to get your clic and then resample it with live and prepare your Layers…
  • Buy Sonic Academy KICK2, listen the kicks and keep only the clicks from the kicks you like (you can find the wave separated from the sub tone)
  • Extract Vengeance Metrum Kick you like (deactivate the sub before to resample with Live)
  • Buy Dirt and Layers
  • Make some Top Layers with Gated Reverb, Reverse Reverb, a tiny Harmonic Distortion, some noise and dirt working very well too…

With that you can use subtle compression you don’t need to use master compressor to shape your kick and kill the overall dynamics.

So that my tricks, very simple… you just have to prepare your layers and generally speaking you can open the decay a bit and close it regarding your bass materials. You can make killer floor with that.

I Prepared my layers with Myriad from Audiofile Engineering, 16bits 48000hZ Mono (few seconds batch process for 400 top layers)

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must try this tomorrow after my beer session , cheers

i like sending the lfo to the overdriver to give a sidchain feal , so many possabilities to make some great sounding kicks with this machine!

100 Kick enhancers well chosen that’s all you need :wink:

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Also i would like to point you on good enhancers (layers that’s the same just another name for a drum layering part) SONIC Specialists

That’s not cheap i think that’s the most expansive sample and tools out there… But they done a great job. it’s more hip-hop oriented but you should find some good one here too.

Yes, I think smooth 808 type kicks are not as willing to come from the Rytm as swept ‘hard’ kicks, but the impulse machine into the filter with high resonance can get into this territory, somewhat. Silky and FM with longish decay and most of the other parameters dialled back can also sound nice, with a little sculpting using the peak filter

WRT to layering kicks, personally not a fan and a good kick does not need layering, but I really like simple smooth typically analogue kicks rather than complex composite kicks that are difficult to sit in a mix, one of the main reasons that 808 style kicks sound ‘right’ is because they quite closely mimic how a real bass drum works, despite the very simple circuit they are comprised of, the short pulse into a resonant filter is analogous to a beater hitting a membrane, even if the actual sound is not realistic the response is very similar.

The MD can do smoother kicks easier than the Rytm in my opinion, but both take a fair bit of work due to the number of parameters and their flexibility, double edged sword perhaps, but then compared to most other modern drum machines they are in a class of their own.

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BaseTom. It gives you plenty of kicks and subkicks and you can layer samples on top of it!

OK… I allready posted here… Sorry :content:

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My latest experiments are showing good results by routing only the kick to the master compressor. This might feel like a limitation to some, but it greatly increases your options as you are free to abuse the comp however you like without squashing all of your other tracks in the process.

To do this, you obviously need to use the individual outs, either physical ones or via overbridge. Then add the kick to your mix via a master out (1 side is enough, you don’t need stereo unless using delay/reverb with the kick).

Quite pleased with the results tbh, it’s giving me new mileage with AR after all these years :thup:

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Try a Jomox Modbase 09.
Very good results, with build in compressor and hands on control, all the time. No more track switching.

Did I see they just announced a new drum synth today?

Will try this, thanks!

Oops ya reading further posts I realized I forgot to mention the LFO trig mode must be set to TRIG or ONE … if you leave it on free it will mess up the whole lot.

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This is perhaps the best advice in this post imo.

Hi Ivan_B,

Try this setup… :wink:

BD Sharp:

SYNTH PAGE:

TUNE: -12
SWR: 96
SWD: 114
DEC: 80
HLD: 32
TIC: 44
WAV: 0

FILTER PAGE:

ATK: 0
DEC: 0
SUS: 0
REL: 64
FRQ: 24
RES:43
TYP: PK
ENV: 0

AMP PAGE:

ATK: 0
HLD: 127
DEC: INF
OVR: 8
DEL: OFF
REV: OFF

COMPRESSOR PAGE:

TRS: 63
ATK: 30
REL: A1
MUP: 52
RAT: MAX
SEQ: HIT
MIX: 73
VOL: 83

MAIN VOLUME OF CHANNEL TO 120

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Sounds good. But noise floor goes to shit with those compressor settings.