To me to get really another Level in the Drum Layering, i would prefer to have EQ/Filter capabilities on both the Synth page and the Sample page rather than only on Amp page. We only have the Start parameter to get things right and it’s a bit of a shame in some way.
So i recommend you to Try if you can this (because of the trick on timing kind of explain how to deal with only the start parameter :
Layer 1 : The Click sound
Change the sample start position to 1.59ms. Also, set the decay to around 6.76ms. Lastly, turn the volume up to 10.3dB
Layer 2 : The Punch sound
Start to change the sample offset to 2.38ms. Then turn the Decay down to 300ms. Also, set the volume to 1.71db / filter button and select HP 1 and Freq knob until it is set to 30.0Hz
Layer 3 : The TONE sound
click the button “Soft”. Set the Decay to 4.05s. Volume down to -1.00db. Use the knob “Transp” to adjust the pitch of the tone for match with the key of the song
But you will have to adapt that because it’s a Layering of 3 parts to recreate. According to Vengeance METRUM we can really achieve that with OSC + Click (so SYNTH + SAMPLE) The trick with small amount of reverb can be shaped and gated by preparing the click and the reverb and made a single element. So you can keep your Tone/Punch CLEAN
Also i recommend to anyone to observe and listening how gold baby prepared his collection Dirt and Layers :
http://www.goldbaby.co.nz/dirtandlayers.html
Because it’s exactly what we talking about… But to me as the analog RYTM is not perfect on tools in SYNTH ans SAMPLE especially on EQ/Filter to really shape both layers. I recommend to prepare or used prepared materials to get really proper Drum Layering and Clean sounding Results.
Cheers
NB : listen Dirt and Layers demo Dry Boring and Same with the used of the Layers, Hugo made a pretty good job on this layering collection… GoldBaby are recover from an accident or something… his legs is very damaged he come back Later when recover on his sample collection