I’ll leave any ideas for plausible synth machines to other people. I’m a synth noob after all.
Still, I’d like to shift focus into the other half of DN: the MIDI tracks. IMHO the Machine concept makes a lot of sense there, to allow new ways to interact with existing features. These are the machines I propose, ordered from “realistic” to “don’t know if possible but would be damn cool”:
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MIDI Machine: the one we have now. Nothing changes here.
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Performance Machine: Loops back into the corresponding synth track, with controls for all the mod parameters (pitch bend, mod wheel, aftertouch, breath control), and assignable target+values (with proper names instead of CC numbers) that can be tweaked with the machine LFO section, giving us two extra LFOs per track.
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Drum Machine: Loops back into the corresponding synth track. Maps 8 sounds to midi notes (track sound, plus seven sounds from the pool). This allows for easier drum track sequencing. Bonus points if there’s a way to filter the sequencer by note, to separate sequencing of each individual sound. More bonus points if the LFO section is used to create two “step loop” sections that can be configured beforehand and activated while performing.
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Scene Machine: Some knobs for global FX parameters, so we can P-lock them. Also, some general purpose track-destination-value selectors for both A and B scenes. Crossfading between A and B using midi notes, allowing us to slide a finger across the trig keys, using them as a makeshift crossfader. Bonus points if the trigs illuminate to show the current crossfade position.
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