Hi guys,
Read a few previous posts of similar but didn’t quite hit the spot I think I’m at.
I’m trying to nail down my workflow on this; could you help me out on it?
Enjoy making textures from longer pad / atmos samples. Load up a long pad sample (say 4 bars) find a 1 bar section of said sample that I like via start/end point setting - trigger that over 1 bar so the selected portion ends near enough just as the sequencer loops back on itself and starts a new run - you get me?
I then crop to that selection so I’m just left with that portion of audio, everything outside of that S/E is trimmed away.
Naturally its difficult to match the samples selected S/E points with the exact 1 bar sequencer length - giving a tiny gap at the end or the sample length overshoots the sequencer just a tad.
Is there a way to let time stretch just to plug that final end point gap/overshoot by either slightly stretching or compressing the new sample portion to perfectly match the OTs sequencer bar?
It seems if I just whack on time stretch on this newly cropped sample it acts like its still the 4 bar loop at whatever BPM it originally thought it was and goes whacky by trying to compress or stretch itself far too much so I’m basically just left with a 100% grained out sample - this is even after setting a new different BPM in the AED > FILE section.
Something just doesn’t seem right - like surely time-stretching to fill a few M/S gap at the end or conversely shrinking the sample a few M/S should be a good fixer for such and easy to do?
My methods might need recalibrating, hence the Q.
TIA,