lowph
10
These questions are why I think it’s important to understand parts from the beginning. Especially if coming from something like the DT, and you patterns are expected to behave somewhat like parts.
To simplify, it might be helpful to think of it this way:
- sequencer data is in the pattern
- machine “configurations” (most of what you see on the screen) are in parts
- patterns have parts assigned to them
There are other details, like scene behavior for example, but if you just start with the basics it might help understand how parts are an important structure on the instrument.
3 Likes