nice ! I really thank you for the advice.
[/quote]
well the " just give us a…" demand and anger emoticons sent a clear message that you are not
open to learning something different.
so I gave you the most appropriate reply.
you don’t like the reply, don’t post like a spoiled bratt.[/quote]
GFY.
[/quote]
that’s all you got? :sleepy:
but you do have:
no idea. :confused:
no skill :dizzy_face:
no brains :zonked:
have you:
ever got out of your bedroom? :astonished:
ever played a gig? :astonished:
ever been in a band and worked with other people? :astonished:
ever recorded anything professionally? :astonished:
done anything worth noting with music? :astonished:
no no no no no :-1: :-1: :-1: :-1: :-1:
this will obviously way to much for you to cope with but
when your reply consists of telling me to go fuck myself
then your on buddy :imp:

[quote=“” subq""]

there is no reason at all anyone should object to more LFOs on the AR, it’s no skin off their back if they don’t want to use them…on the flip side it would make the unit better and tons of people would use them
[/quote]

I am by no means objecting additional features, but I also don’t know what the AR architechture is capable of. Adding more LFOs might be technically impossible for all I know. It’s an analog digital hybrid after all, I have no idea how much “headroom” in terms of DSP power and system memory there is (the machinedrum for ex is purely digital so might for ex. have beefier DSP/system memory capabilities) still remaining to exploit by Elektron.

Rather see new machines. Robust analog drums should be the priority.

who said it’s an either/or? …let’s see what elektron comes up with :slight_smile:

I don’t know who said that? Yeah, I guess if we were making are own drum machines we wouldn’t need Elektron

plus 1

just adding an insight, most of u probably got that.
hold=AUTO equates to hold = trig length.
aiming at very short sounds, AUTO and tiny trig lengths work better for me.
as stated by others I still feel the AMP env lacks fine control for short values, eg. I am fiddling around between 0-10 of attack/decay. imho it should be possible to generate click sounds with the lowest decay and hold values.
imho another envelope type for short sounds would do it (percussive env, exp curve, I dont know).
and yeah, sample start/end lack fine control for short sounds (eg. transient shaping). of course I can just import short samples. I am not 100% percent sure a separate sample env would not make things unnecessary complicated.

^ agreed on the “click” sounds in relation to env

1 Like

I agree with the above on lack of ADSR… and no seperate sample envelope

If you’re really serious about drum synthesis (and perhaps the key factor here is that this isn’t really the focus of rytm), you need at very least the ability to shape the transient, the shape of the decay, sustain level relative to the transient and release for tail

If you’ve got no seperate sample envelope you cant even ‘fill the gaps‘ with a sample

If i want a punchy controllable transient I can’t have a sustained body as this is at the moment. And I can’t use the sample for the body (to make up for lack of envelope params), or the sample for the transient.

Let’s say I decided to try and do that, I dial in a nice sample and then adjust the hold and decay to get just the samples transient to overlay the synth. I can’t do this because there’s no seperate envelope… both the synth and sample have to have the same shape :grimacing:

People defending this… I’m not attacking the rytm but as someone serious about very detailed sound design, I’ve been horrified to discover no adsr… I knew there was no ‘snap’ or transient boost setting like on the tempest, but to be honest I haven’t seen a full featured synth for many years without adsr. And a drum synth needs that detail more than a usual synth arguably. You’re dealing with such tiny fragments of time

I’m actually on the verge of selling mine. Though I love overbridge (in theory I’m having problems getting mine working sometimes though), sequencer and ability to store and transfer samples in kits

If I was to describe my dream synth engine for this would be

Attack (with ability to shape curve or at least select lin/exp/- exp)
Hold (hold is awesome if it comes with everything else)
Decay (with ability to shape as above)
Release

And then seperate envelope for sample layer
And ideally this level of control also for the noise layer and ability to have pink noise instead of white would be great too

Also transient shaping and eq would finish off what I would use in a plugin to make a modern synthetic drum sound (check out kick2 for example)

3 Likes

6 years later!
Agreed separate adsr control for each layer would be useful

2 Likes