Its not about liveliness. Its about high speed modulations like adittional envelopes. Theres no dedicated env for the sample volume for example. And if i didnt get everything wrong the sample functionality was designed to add attacks and dirt to the analog sounds. How are you supposed to do that with a start and end point (Even dont know what that looping stuff is all about in a drum machine)? What if i want the pitch of my bassdrum to decrease slowly after the initial kick? This list goes on forever…
Has never been an issue on the machinedrum since it got 16 LFOs and theyre freely routable.[/quote]
I brought this(env curves on sample layer) up on this forum, before everyone even got one, and I was berated to hell and back. Wonder if they will ever add it. Digital filter too on the sample layer would just seal the deal.

The looping works good if you dedicate a whole voice to the sample. Try a single cycle waveform(there are a couple in the factory samples) and bring the decay and hold down. Then you can play it like a synth.