Its not about liveliness. Its about high speed modulations like additional envelopes or tremolos/vibratos. Theres no dedicated env for the sample volume for example. And if i didnt get everything wrong the sample functionality was designed to add attacks and dirt to the analog sounds. How are you supposed to do that with a start and end point (Sometimes even dont know what that looping stuff is all about in a drum machine, though i got some interesting results from it)? So one LFO is gone… What if i want the pitch of my bassdrum to decrease slowly after the initial kick? This list goes on forever…
Has never been an issue on the machinedrum since it got 16 LFOs and theyre freely routable.