This is the latest answer to my ticket regarding the Direct change bug :
"This issue will take some time to fix since it’s more of a conceptual issue then a bug.
Also right now full focus for the small development team we have is on Overbridge that is already late.
Your issue will be looked into again during the late vinter/early spring but I can not promise when or even if it is possible to be fixed. Direct jump and change was designed to be used standalone since the concept of change directly and sync does not really go hand in hand.
I’m sorry if this sounds rude but I can assure you that we have investigated this issue and that we will look into it again but it’s a bit trickier than it might seem.
Regards, "
I’m not quite sure what to think. It’s now been confirmed that Direct change does not work, and is designed to be used standalone. I don’t see how the concept of direct change and sync don’t go hand in hand, but that’s another question.
What I find really baffling is this :
I use the AR with Master Length set to INF. That way I can do polyrhythms and never have to worry about the length of the pattern. However, the only way to change patterns then is to use Direct jump. But Direct jump does not work when synced (!).
So, to boil it down, if you want to use Master length of INF and sync your AR, you’re out of luck.
What’s even more worrisome, is that Olle says it may not even be possible to be fixed ! I don’t understand this line of reasoning. You have designed something that makes sense, i.e : master length set to inf, direct change to get to next pattern, but IT DOESNT WORK. and YOU CANT FIX IT ?
How about your understandably small team worry about the products that are out and try and fix them , instead of focusing your small team on Overbridge ? Should we get products that work like advertized, or more half baked products ?
I realize this is a first world problem, and it hasn’t kept me from doing music. But this kind of answer makes me lose a lot of faith in the team that I once fully supported in everything they did.
Having features that obviously do not work, and that are crippling for some users, is something that needs fixing. And don’t even get me started on the “conceptual” issue sentence. If your concept is to design a machine that doesn’t work the way it should, then I get your concept.
The Tempest can switch beats in the middle of a pattern, while being synced. That’s the kind of concept I like, and in that case, direct jump and external sync go hand in hand. I can’t see how this “concept” is so elusive to the AR.
Cheers !