Anyone using modifiers?

I don’t think we’re going to get “scenes” on a Digi model, but a few tweaks for make me touch these keys at all.

  • Add an optional live quantized mode.

  • Take a page from the old Roland R8’s and make another optional modifier mode where, while in live record mode, hitting the modifier key doesn’t trigger the track instead modifies track trigs that triggered while the modifier keys are pressed. Use case would be that you have a kick track programmed, and as it’s playing you would use the velocity modifier to quickly change the velocity of each trig by hitting and holding that velocity modifier button before and during the trig in question is played. Could work in step edit mode.

  • Allow for modifier stacking (so rather than going through each modifier type, hitting them would engage all of the parameters of that modifier trigger (1 through 4). Maybe there’s even some kind of exclusion feature per track so that on track 9 all modifiers are engaged when any of them are triggered, but maybe on track 10, only the velocity and M2 modifiers are applied. A kind of modifier mute?

these features would make the modifiers useful to me, but at this point any update would be welcome because as they are, I just can’t find any real-world application for them.

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This. And when not in record mode modify trigs temporarily.

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Yes to quantize for all modifiers, trigless (lock trig) modifiers, stack.

I’d also like modulations as destinations (ModWheel, Aftertouch, PitchBend, Breath).

And a Space Invider Game like on Digitakt…using modifiers.

Ah and Snake also.


I have it on my Nux MG30 guitar fx. Since, I can’t make music if I didn’t play it before…

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Polyend put a snake on the Medusa on the last firmware :sweat_smile: (not sure if they’re genius or dumb)

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Hi guyz , new here , just got a syntakt few dayz ago , testing it , and i’m experiencing issues with modifiers not working at all with midi tracks , can anybody confirms (midi via usb)
Basically it plays the sound once like a trig key .
Also can anybody also confirms that midi tracks don’t have retrig oprions ? (if so , it sucks , i took this device for a lot of reason , and midi sequencing other stuff one of them , to figure out that i can not overdub on midi tracks and the previous questions :(((

Thks

Welcome @Zo

No retrigs for midi tracks.
Only Octatrack can do midi retrigs with its arp.

No midi overdub for Elektrons, which sucks even more imho.
I kept an MPC 500 for that, I am waiting for a Blackbox that should do it too.

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Yep no overdub is crazy , i wanted to dedicate my track 8 to vst roland cloud drum machine when i need certain sound that we cannot do ( because cowbell or quality hh machine are limited to one track !!!) so i started to programe to see my thing dissapear , i was like wtf …

Please can you check if modifier works with a midi track triggering something in your daw in overbridge mod ?

Thks

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With Retrig ?
I don’t know why midi tracks would send retrigs with Overbridge only, maybe someone can try, I don’t use OB…

Midi tracks actually don t allow me trig options and the use of modifiers , i just want people around to double check if it an user error from me or something by design .
And by the way , anybody succed to get it synec whithin maschine in standalone ( not in daw) ?
No compensation working in overbridge mode .

Tonight i started to play arround with the trig mods and my level of excitement went through the roof when i figured out it‘s (mod A+B) like having extra variations of each sound right under your fingertips, waiting for recording. So, i started to program the whole kit to make best use of it for each sound…

…til i realized that nothing is saved and all sounds share the same setting. SO disappointed right now. :frowning:

Well, it‘s still good for some „easy“ things like recording with 4 velocity level i guess.

life is a rollercoaster…

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very true. I

I found a usable way for me:

  1. Mod A/B destinations lfo 1/2 and set the 4x4 levels.
  2. lfo mode for every sound to „hold“ or „one“. expo or ramp wave. No depth.
  3. shifting the lfo phase gives a bit of control about the overall mod depth of a sound. sort of. It‘s not the exactly the same result but can lead to other interesting modulations.

of course, it means sacrifice lfos. But velocity plus mod A/B variation for every sound (that is involved) gives a lot of playable dynamics and everything can be live recorded. And the lfos have way more destinations than mod A/B itself.

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I don’t use it, i don’t understand why there is not a quantize fonction for all modifiers.

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Maybe you can try the MOD VEL with VEL modulation matrix individual for each sound?

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I feel like teenage-engineering punch-in fx is what they were aiming for at the last minute trying to figure out what to do with those 4 pads and then they realized they were up to a deadline. So an engineer was like “I could do this kind of thing pretty quickly” and the product folks were like, ok that sounds ok on paper. And then they were like, ok ship it!

It sounds like something that should be a fun performance feature that ends up being this unfun, unhelpful thing that obvious nobody had any time to think through. Like, it had a solid intention but got rushed and never got the version that was original envisioned. Could have been a huge selling point.

Theres a few things like that on this device that make me think they got blindsided by a deadline or were pushed to switch focus to something else. The fx block as well seems a little bit half-baked, as do a few of the machines. (The chord machine for example, some of those parameters barely change the sound).

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These cymbals are finger drumming using the retrigs modifiers:

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Nice tip! Could you elaborate more, please?